https://wiki.supermetroid.run/index.php?title=0%25&feed=atom&action=history0% - Revision history2024-03-29T09:20:34ZRevision history for this page on the wikiMediaWiki 1.29.2https://wiki.supermetroid.run/index.php?title=0%25&diff=6782&oldid=prevKingofthehill476: Updated WR2023-01-13T04:19:02Z<p>Updated WR</p>
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</table>Kingofthehill476https://wiki.supermetroid.run/index.php?title=0%25&diff=6641&oldid=prevUNHchabo: Updating WR to BFrobber's 1:36:222022-11-06T23:42:53Z<p>Updating WR to BFrobber's 1:36:22</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 23:42, 6 November 2022</td>
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</table>UNHchabohttps://wiki.supermetroid.run/index.php?title=0%25&diff=5228&oldid=prevUNHchabo: /* History */ minor rewording of category-defining property2021-08-24T21:33:41Z<p><span dir="auto"><span class="autocomment">History: </span> minor rewording of category-defining property</span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>0%, also known as [[Low% Glitched]], is the lowest percentage required to beat the game by any means necessary. The history of Low% Glitched can be seen on the [[Record Progression]] page, including the previous percentages that were thought to be the lowest possible such as [[3%]] and [[2%]]. This category <del class="diffchange diffchange-inline">relies on </del>the item percentage shown at the end of the credits; [[4%]] is the category with the lowest number of items collected in a run.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>0%, also known as [[Low% Glitched]], is the lowest percentage required to beat the game by any means necessary. The history of Low% Glitched can be seen on the [[Record Progression]] page, including the previous percentages that were thought to be the lowest possible such as [[3%]] and [[2%]]. This category <ins class="diffchange diffchange-inline">is defined by </ins>the item percentage shown at the end of the credits; [[4%]] is the category with the lowest number of items collected in a run.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In order to achieve the goal of 0%, Samus must utilize block 0F(44) (also known as god block), which is probably the most powerful block in the entire game. This block does a different thing depending on Samus's X position, making it very difficult to get it to do what you want. A few of the more important things that it can do are: giving Samus ammo i.e. missiles, supers, power bombs without actually increasing her max amount (causing it to not count towards item %), removing all major items except beams and reserves from Samus's "have" list meaning that they don't count towards item %, setting Samus's max for ammo to 0, as well as crash the game a few different ways. It is pretty clear to see that it allows some extraordinary item % manipulation.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In order to achieve the goal of 0%, Samus must utilize block 0F(44) (also known as god block), which is probably the most powerful block in the entire game. This block does a different thing depending on Samus's X position, making it very difficult to get it to do what you want. A few of the more important things that it can do are: giving Samus ammo i.e. missiles, supers, power bombs without actually increasing her max amount (causing it to not count towards item %), removing all major items except beams and reserves from Samus's "have" list meaning that they don't count towards item %, setting Samus's max for ammo to 0, as well as crash the game a few different ways. It is pretty clear to see that it allows some extraordinary item % manipulation.</div></td></tr>
</table>UNHchabohttps://wiki.supermetroid.run/index.php?title=0%25&diff=4727&oldid=prevUNHchabo: /* GT Code and PB Setup */ A standing spark will softlock you2020-07-21T04:07:42Z<p><span dir="auto"><span class="autocomment">GT Code and PB Setup: </span> A standing spark will softlock you</span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[File:ZeroPercentParlorSpark.jpg|thumb|right|Spark upwards from a crouched position to get back inbounds]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[File:ZeroPercentParlorSpark.jpg|thumb|right|Spark upwards from a crouched position to get back inbounds]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Morph and roll right for a few seconds, then run right until you're off-screen; you'll hit a block shortly after. Hop up on that block, then run right and charge a shinespark. A 2-tap will likely stop in the right spot. Release the spark up from a crouched position, from the left side of the middle terrace.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Morph and roll right for a few seconds, then run right until you're off-screen; you'll hit a block shortly after. Hop up on that block, then run right and charge a shinespark. A 2-tap will likely stop in the right spot. Release the spark up from a crouched position, from the left side of the middle terrace<ins class="diffchange diffchange-inline">. Sparking from a standing position will softlock you in [[The Climb]]</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>After this, you must kill Samus without entering the ship area. The fastest method is using the acid in [[Crateria Super Room]]. If the ship area is ever accidentally entered, it will completely erase any previous out of bounds manipulation, so it is important that the player knows how to, and when not to, enter the ship area in this run.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>After this, you must kill Samus without entering the ship area. The fastest method is using the acid in [[Crateria Super Room]]. If the ship area is ever accidentally entered, it will completely erase any previous out of bounds manipulation, so it is important that the player knows how to, and when not to, enter the ship area in this run.</div></td></tr>
</table>UNHchabohttps://wiki.supermetroid.run/index.php?title=0%25&diff=4654&oldid=prevUNHchabo: /* 1% */ Link to TAS that had the boomerang mockball2020-06-08T09:24:10Z<p><span dir="auto"><span class="autocomment">1%: </span> Link to TAS that had the boomerang mockball</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:24, 8 June 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l29" >Line 29:</td>
<td colspan="2" class="diff-lineno">Line 29:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>After the discovery of the 0F(44) block in pre-cathedral to remove all major items, 1% was possible. Using the initial setup from 2%, then removing the major items from item %, Samus will have only missiles and supers according to the game. From there the missiles can be removed using the Ceres Reset from 3%.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>After the discovery of the 0F(44) block in pre-cathedral to remove all major items, 1% was possible. Using the initial setup from 2%, then removing the major items from item %, Samus will have only missiles and supers according to the game. From there the missiles can be removed using the Ceres Reset from 3%.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Matrick was looking for a way to achieve 0% by giving Samus super missile ammo without increasing her max, because getting Varia from Kraid's Lair requires Supers. The OoB route was already figured out, the issue is currently getting into OoB in that particular room ([[Lower Mushrooms]]). Getting deep-stuck in the door there is possible using a "boomerang mockball", followed by an unmorph after the door transition, but this trick is extremely difficult.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Matrick was looking for a way to achieve 0% by giving Samus super missile ammo without increasing her max, because getting Varia from Kraid's Lair requires Supers. The OoB route was already figured out, the issue is currently getting into OoB in that particular room ([[Lower Mushrooms]]). Getting deep-stuck in the door there is possible using a "boomerang mockball", followed by an unmorph after the door transition, but this trick is extremely difficult. <ins class="diffchange diffchange-inline">(see the notes for [http://tasvideos.org/1139M.html this TAS] for more on this trick)</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A 1% run was never completed, and Matrick got a setup from Sniq for artificial Varia Suit. This made Supers unnecessary for the route, so Low% Glitched went directly from 2% to 0%.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A 1% run was never completed, and Matrick got a setup from Sniq for artificial Varia Suit. This made Supers unnecessary for the route, so Low% Glitched went directly from 2% to 0%.</div></td></tr>
</table>UNHchabohttps://wiki.supermetroid.run/index.php?title=0%25&diff=4630&oldid=prevUNHchabo: /* Ceres Reset */ Adjust the wording on how to use xray2020-04-23T01:11:54Z<p><span dir="auto"><span class="autocomment">Ceres Reset: </span> Adjust the wording on how to use xray</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 01:11, 23 April 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l198" >Line 198:</td>
<td colspan="2" class="diff-lineno">Line 198:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[File:ZeroPercentCeresResetPosition.jpg|right|thumb|One pixel of Samus' visor is visible to the left of the column of blue]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[File:ZeroPercentCeresResetPosition.jpg|right|thumb|One pixel of Samus' visor is visible to the left of the column of blue]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Stand up facing left, <del class="diffchange diffchange-inline">and </del>X-Ray up for a couple seconds. Turn right and the screen will turn blue. Stop X-Ray, turn left, and then hold X-Ray again. Use very short releases of X-Ray to buffer movement to the left, until one one pixel column of Samus' visor is visible to the left of the column of solid blue. While still holding X-Ray, turn right, and the screen will turn orange. Hold up until the screen turns white, then tap down until you're right at the start of the orange section. Hold up for 7 beats at 240bpm, then deactivate X-Ray.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Stand up facing left, <ins class="diffchange diffchange-inline">activate </ins>X-Ray<ins class="diffchange diffchange-inline">, and hold </ins>up for a couple seconds. Turn right and the screen will turn blue. Stop X-Ray, turn left, and then hold X-Ray again. Use very short releases of X-Ray to buffer movement to the left, until one one pixel column of Samus' visor is visible to the left of the column of solid blue. While still holding X-Ray, turn right, and the screen will turn orange. Hold up until the screen turns white, then tap down until you're right at the start of the orange section. Hold up for 7 beats at 240bpm, then deactivate X-Ray.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Next you need to get to the [[Crateria Tube]]. One method is to tap left and fall off the block, then continue moving through another copy of the room, and then hit the Parlor door blocks as normal to hit that door transition.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Next you need to get to the [[Crateria Tube]]. One method is to tap left and fall off the block, then continue moving through another copy of the room, and then hit the Parlor door blocks as normal to hit that door transition.</div></td></tr>
</table>UNHchabohttps://wiki.supermetroid.run/index.php?title=0%25&diff=4607&oldid=prevUNHchabo: /* Artificial Varia */ Tutorial video for Artificial Varia2020-03-22T07:35:10Z<p><span dir="auto"><span class="autocomment">Artificial Varia: </span> Tutorial video for Artificial Varia</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 07:35, 22 March 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l151" >Line 151:</td>
<td colspan="2" class="diff-lineno">Line 151:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Once you're back in-bounds, save and reset, then doorskip again to go down [[Red Tower]] into Norfair.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Once you're back in-bounds, save and reset, then doorskip again to go down [[Red Tower]] into Norfair.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{#ev:youtube|pN2rvAwT-ak}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Item Removal ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Item Removal ===</div></td></tr>
</table>UNHchabohttps://wiki.supermetroid.run/index.php?title=0%25&diff=4599&oldid=prevUNHchabo: /* Artificial Varia */ Mention of the possible garbage blocks after the Varia acquisition2020-03-13T06:33:09Z<p><span dir="auto"><span class="autocomment">Artificial Varia: </span> Mention of the possible garbage blocks after the Varia acquisition</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 06:33, 13 March 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l142" >Line 142:</td>
<td colspan="2" class="diff-lineno">Line 142:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>X-Ray down until the screen starts flashing, then go left to the wall. Perform a turnaround bombjump without a remorph to the right, then autospinjump to the left. Fire a shot, and you should get [[Varia Suit]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>X-Ray down until the screen starts flashing, then go left to the wall. Perform a turnaround bombjump without a remorph to the right, then autospinjump to the left. Fire a shot, and you should get [[Varia Suit]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>After the suit acquisition cutscene is done, tap right and Samus will fall. After she lands, run left, and she'll be next to a copy of the ledge coming out from [[Crateria Power Bomb Room]]. Jump left until you see her come on the right side of the screen, then run right until she stops. You'll be at a new copy of the area you used X-Ray for. Climb the wall and get inside it as before, except don't hold left as you fall or you'll run into blocks that will crash the game. Instead, repeatedly tap left as you fall. Once you hit the ground go all the way left to the wall, then walk right (without Dash) until you hit a door transition to Parlor.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>After the suit acquisition cutscene is done, tap right and Samus will fall. After she lands, run left <ins class="diffchange diffchange-inline">until you're off-screen</ins>, and she'll be next to a copy of the ledge coming out from [[Crateria Power Bomb Room]]. <ins class="diffchange diffchange-inline">It's possible you may encounter "garbage blocks" on the way there that you'll need to navigate through, possibly including tall columns of solid blocks that you'll need to walljump over.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Jump left until you see her come on the right side of the screen, then run right until she stops. You'll be at a new copy of the area you used X-Ray for. Climb the wall and get inside it as before, except don't hold left as you fall or you'll run into blocks that will crash the game. Instead, repeatedly tap left as you fall. Once you hit the ground go all the way left to the wall, then walk right (without Dash) until you hit a door transition to Parlor.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>You will be in the ground underneath a copy of the left side of the room. X-Ray Climb out of the ground (including turning off Morph), and then navigate through the slope blocks into the door to Terminator.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>You will be in the ground underneath a copy of the left side of the room. X-Ray Climb out of the ground (including turning off Morph), and then navigate through the slope blocks into the door to Terminator.</div></td></tr>
</table>UNHchabohttps://wiki.supermetroid.run/index.php?title=0%25&diff=4591&oldid=prevUNHchabo: /* Ceres Reset */ RAM initialization pattern video comparison2020-03-02T01:19:31Z<p><span dir="auto"><span class="autocomment">Ceres Reset: </span> RAM initialization pattern video comparison</span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 01:19, 2 March 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l198" >Line 198:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Next you need to get to the [[Crateria Tube]]. One method is to tap left and fall off the block, then continue moving through another copy of the room, and then hit the Parlor door blocks as normal to hit that door transition.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Next you need to get to the [[Crateria Tube]]. One method is to tap left and fall off the block, then continue moving through another copy of the room, and then hit the Parlor door blocks as normal to hit that door transition.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>However, if your movement through Landing Site is inconsistent without any visual cues, or if you find that your console tends to add garbage blocks in your path, you can try to hit the Parlor door directly to your right for a 50% chance of success. X-Ray turn to the left, then do an auto-spinjump to the right, holding right until you hit the door transition.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>However, if your movement through Landing Site is inconsistent without any visual cues, or if you find that your console tends to add garbage blocks in your path, you can try to hit the Parlor door directly to your right for a 50% chance of success. X-Ray turn to the left, then do an auto-spinjump to the right, holding right until you hit the door transition. <ins class="diffchange diffchange-inline">This video shows a comparison of several different RAM patterns, some of which allow for fairly easy navigation down to the next room copy, while others are tricky, in which the spinjump for the 50/50 chance of success might be a wiser option.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{#ev:youtube|zvThbcMloDY}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Once you enter [[Crateria Kihunter Room]] there will be a large amount of black texture covering the screen. If you're near full hp you could take a 60hp hit from a [[Sciser]] to help optimize the Ceres Ridley fight. It's possible that the door at the bottom of the room will have been turned back to yellow, in which case you'll need to reset if you picked up a Power Bomb drop during the run.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Once you enter [[Crateria Kihunter Room]] there will be a large amount of black texture covering the screen. If you're near full hp you could take a 60hp hit from a [[Sciser]] to help optimize the Ceres Ridley fight. It's possible that the door at the bottom of the room will have been turned back to yellow, in which case you'll need to reset if you picked up a Power Bomb drop during the run.</div></td></tr>
</table>UNHchabohttps://wiki.supermetroid.run/index.php?title=0%25&diff=4582&oldid=prevUNHchabo: /* Potential Future Improvements */ Capitalization2020-02-23T08:33:41Z<p><span dir="auto"><span class="autocomment">Potential Future Improvements: </span> Capitalization</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:33, 23 February 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l235" >Line 235:</td>
<td colspan="2" class="diff-lineno">Line 235:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Using Block Shuffle tiles, you can also then create 0F(44) tiles in Parlor to remove major items and to remove missiles, which allows the run to skip Artificial Varia, and to skip the Ceres Reset.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Using Block Shuffle tiles, you can also then create 0F(44) tiles in Parlor to remove major items and to remove missiles, which allows the run to skip Artificial Varia, and to skip the Ceres Reset.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Mcbrady </del>created a [https://www.youtube.com/watch?v=PSefJTtO_HE video for this route].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">McBrady </ins>created a [https://www.youtube.com/watch?v=PSefJTtO_HE video for this route].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Tutorial ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Tutorial ==</div></td></tr>
</table>UNHchabo