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== I. TAS notes ==
 
== I. TAS notes ==
  
[[Notes_on_SM._So_Little_Room_any%25_TAS]]
+
[[Notes_on_SM._So_Little_Room_any%25_TAS]] (TAS project finished)
  
[[Notes_on_SM._Digital_Cube_any%25_TAS]]
+
[[Notes_on_SM._Digital_Cube_any%25_TAS]] (a TAS already exists, but not with these strategies and route)
  
[[Notes_on_SM._Containment_Chamber_any%25_TAS]]
+
[[Notes_on_SM._Containment_Chamber_any%25_TAS]] (TAS project finished)
  
[[Notes_on_SM._Cliffhanger_any%25_TAS]]
+
[[Notes_on_SM._Cliffhanger_any%25_TAS]] (TAS project finished, but with slight use of OoB)
  
[[Notes_on_SM._Dependence_any%25_TAS]]
+
[[Notes_on_SM._Dependence_any%25_TAS]] (an older TAS already exists, but not with these strategies and route)
  
[[Notes_on_SM._Golden_Dawn_any%25_TAS]]
+
[[Notes_on_SM._Golden_Dawn_any%25_TAS]] (an older TAS already exists, but not with these strategies and route)
  
 
[[Notes_on_SM._Lost_World_any%25_TAS]]
 
[[Notes_on_SM._Lost_World_any%25_TAS]]
  
[[Notes_on_SM._Mockingbirdstation_any%25_TAS]]
+
[[Notes_on_SM._Mockingbirdstation_any%25_TAS]] (an older TAS already exists, but not with these strategies and route)
  
 
[[Notes_on_SM._Retroid_any%25_TAS]]
 
[[Notes_on_SM._Retroid_any%25_TAS]]
  
[[Notes_on_SM._Super_Zero_Mission_(Normal)_v.2.3_any%25_TAS]]
+
[[Notes_on_SM._Super_Zero_Mission_(Normal)_v.2.3_any%25_TAS]] (an older TAS already exists, but not with these strategies and route)
  
[[Notes_on_SM._Vino_any%25_TAS]]
+
[[Notes_on_SM._Vino_any%25_TAS]] (an older TAS already exists, but not with these strategies and route)
  
 
[[Notes_on_SM._YP_Hell_any%25_TAS]]
 
[[Notes_on_SM._YP_Hell_any%25_TAS]]
Line 27: Line 27:
 
[[Notes_on_SM._YPR_any%25_TAS]]
 
[[Notes_on_SM._YPR_any%25_TAS]]
  
[[Notes_on_SM._ERIS_any%25_TAS]]
+
[[Notes_on_SM._ERIS_any%25_TAS]] (an older TAS already exists, but not with these strategies and route)
  
[[Notes_on_SM._Battle_any%25_TAS]]
+
[[Notes_on_SM._Battle_any%25_TAS]] (an older TAS already exists, but not with these strategies and route)
  
[[Notes_on_SM._Exia_any%25_TAS]]
+
[[Notes_on_SM._Exia_any%25_TAS]] (an older TAS already exists, but not with these strategies and route)
  
[[Notes_on_SM._Hangtime_any%25_TAS]]
+
[[Notes_on_SM._Hangtime_any%25_TAS]] (an older TAS already exists, but not with these strategies and route)
  
[[Notes_on_the_No_Damage_TAS]]
+
[[Notes_on_the_No_Damage_TAS]] (an older TAS already exists, but not with these strategies and route)
  
 
[[Notes_on_SM._Stupidity_any%25_TAS]]
 
[[Notes_on_SM._Stupidity_any%25_TAS]]
Line 43: Line 43:
 
[[Notes_on_SM._Final_Stand_any%25_TAS]]
 
[[Notes_on_SM._Final_Stand_any%25_TAS]]
  
[[Notes_on_SM._Ice_Returns_any%25_TAS]]
+
[[Notes_on_SM._Ice_Returns_any%25_TAS]] (TAS project finished)
  
 
[[Notes_on_SM._Noobsmasher_any%25_TAS]]
 
[[Notes_on_SM._Noobsmasher_any%25_TAS]]
Line 53: Line 53:
 
[[Notes_on_SM._So_Little_Garden_any%25_TAS]]
 
[[Notes_on_SM._So_Little_Garden_any%25_TAS]]
  
[[Notes_on_SM._Mega-Metroid_X-2_any%25_TAS]]
+
[[Notes_on_SM._Mega-Metroid_X-2_any%25_TAS]] (TAS project finished)
  
 
[[List_of_tested_hacks_for_title_demo_Samus_control]]
 
[[List_of_tested_hacks_for_title_demo_Samus_control]]
  
 
[[SM_TASing_crash_course_tutorial]]
 
[[SM_TASing_crash_course_tutorial]]
 +
 +
[[List_of_tested_hacks_for_title_demo_Samus_control]]
 +
 +
[[Low%25_for_SM._hacks]]
  
 
Hack list: https://pastebin.com/BTeJZCp6
 
Hack list: https://pastebin.com/BTeJZCp6
Line 65: Line 69:
 
My old compendium: https://pastebin.com/xs2zHG01
 
My old compendium: https://pastebin.com/xs2zHG01
  
[[RNG1]]
+
[[Mechanic_questions]]
 +
 
 +
[[Item_Tree_analysis]]
  
[[Map_of_transition-skip_places]]
+
[[Minimal_item_combinations_analysis]]
  
[[Map_of_Grapple-transition_teleportation_doors]]
+
[[OoB_access_analysis]]
  
[[List_of_tested_hacks_for_title_demo_Samus_control]]
+
[[MB_and_Ridley_damage_formulas]]
  
[[Map_of_necessary_map_squares]]
+
[[Map_of_all_XBA_RNG_rooms]]
  
[[Low%25Items-Low%25Map_analysis]]
+
[[RNG1]]
  
[[Low%25Map_analysis]]
+
[[Keyboard vs. SNES Controller, playstyle comparison]]
  
[[Exploration_analysis]]
+
[[Spawn_place_analysis]]
  
[[Low%25_Beamshots]]
+
Maps for special game elements or interaction types:
  
[[Minimal_simultaneous_buttons_analysis]]
+
[[Map_for_the_number_of_items_to_get_items]]
  
[[No_Refills_Low%25_analysis]]
+
[[Map_of_R-Mode_initiation_places]]
  
[[100%25Map-Low%25Items_analysis]]
+
[[Map_of_R-Mode_CF-Flashsuit_initiation_places]]
  
[[Item_Tree_analysis]]
+
[[Map_of_transition-skip_places]]
  
[[NBMB_analysis]]
+
[[Maps_of_Wrongwarps]]
  
[[Map_of_R-Mode_initiation_places]]
+
[[Map_of_Superjump_initiation_places]]
  
[[Minimal_button_sets_analysis]]
+
[[Map_of_Grapple-transition_teleportation_doors]]
  
 
[[Map_of_CF-Mode_initiation_places]]
 
[[Map_of_CF-Mode_initiation_places]]
  
[[Spawn_place_analysis]]
+
[[Map_of_rooms_that_keep_previous_music]]
  
[[Maps_of_Wrongwarps]]
+
Map tile analysis:
  
[[Low%25_for_SM._hacks]]
+
[[Map_of_necessary_map_squares]]
  
[[OoB_access_analysis]]
+
[[Low%25Map_analysis]]
  
[[GT-Code_Max%25]]
+
[[Low%25Items-Low%25Map_analysis]]
  
[[Max%25_No_Powerbombs_analysis]]
+
[[100%25Items-Low%25Map_analysis]]
  
[[No_Damage_analysis]]
+
[[100%25Map-Low%25Items_analysis]]
  
[[MB_and_Ridley_damage_formulas]]
+
[[Exploration_analysis]]
  
[[100%25Items-Low%25Map_analysis]]
+
[[Low%25Rooms_analysis]]
  
[[Map_for_the_number_of_items_to_get_items]]
+
Special categories analysis:
  
[[Mechanic_questions]]
+
[[Low%25_Categories]]
  
 
[[RBO-Low%25_analysis]]
 
[[RBO-Low%25_analysis]]
  
[[Minimal_item_combinations_analysis]]
+
[[No_Refills_Low%25_analysis]]
 +
 
 +
[[Low%25_Beamshots]]
 +
 
 +
[[No_Damage_analysis]]
 +
 
 +
[[Pacifist analysis]]
 +
 
 +
[[GT-Code_Max%25]]
 +
 
 +
[[Minimal_button_sets_analysis]]
  
[[Map_of_R-Mode_CF-Flashsuit_initiation_places]]
+
[[Minimal_button_press_numbers_analysis]]
  
[[Low%25_Categories]]
+
[[Minimal_simultaneous_buttons_analysis]]
  
[[Map_of_Superjump_initiation_places]]
+
[[NBMB_analysis]]
  
[[Keyboard vs. SNES Controller, playstyle comparison]]
+
[[Max%25_No_Powerbombs_analysis]]

Revision as of 20:55, 30 January 2019

I. TAS notes

Notes_on_SM._So_Little_Room_any%_TAS (TAS project finished)

Notes_on_SM._Digital_Cube_any%_TAS (a TAS already exists, but not with these strategies and route)

Notes_on_SM._Containment_Chamber_any%_TAS (TAS project finished)

Notes_on_SM._Cliffhanger_any%_TAS (TAS project finished, but with slight use of OoB)

Notes_on_SM._Dependence_any%_TAS (an older TAS already exists, but not with these strategies and route)

Notes_on_SM._Golden_Dawn_any%_TAS (an older TAS already exists, but not with these strategies and route)

Notes_on_SM._Lost_World_any%_TAS

Notes_on_SM._Mockingbirdstation_any%_TAS (an older TAS already exists, but not with these strategies and route)

Notes_on_SM._Retroid_any%_TAS

Notes_on_SM._Super_Zero_Mission_(Normal)_v.2.3_any%_TAS (an older TAS already exists, but not with these strategies and route)

Notes_on_SM._Vino_any%_TAS (an older TAS already exists, but not with these strategies and route)

Notes_on_SM._YP_Hell_any%_TAS

Notes_on_SM._YPR_any%_TAS

Notes_on_SM._ERIS_any%_TAS (an older TAS already exists, but not with these strategies and route)

Notes_on_SM._Battle_any%_TAS (an older TAS already exists, but not with these strategies and route)

Notes_on_SM._Exia_any%_TAS (an older TAS already exists, but not with these strategies and route)

Notes_on_SM._Hangtime_any%_TAS (an older TAS already exists, but not with these strategies and route)

Notes_on_the_No_Damage_TAS (an older TAS already exists, but not with these strategies and route)

Notes_on_SM._Stupidity_any%_TAS

Notes_on_SM._Advent_any%_TAS

Notes_on_SM._Final_Stand_any%_TAS

Notes_on_SM._Ice_Returns_any%_TAS (TAS project finished)

Notes_on_SM._Noobsmasher_any%_TAS

Notes_on_SM._Oxide_any%_TAS

Notes_on_SM._Snowglobe_any%_TAS

Notes_on_SM._So_Little_Garden_any%_TAS

Notes_on_SM._Mega-Metroid_X-2_any%_TAS (TAS project finished)

List_of_tested_hacks_for_title_demo_Samus_control

SM_TASing_crash_course_tutorial

List_of_tested_hacks_for_title_demo_Samus_control

Low%_for_SM._hacks

Hack list: https://pastebin.com/BTeJZCp6

II. Game Analysis:

My old compendium: https://pastebin.com/xs2zHG01

Mechanic_questions

Item_Tree_analysis

Minimal_item_combinations_analysis

OoB_access_analysis

MB_and_Ridley_damage_formulas

Map_of_all_XBA_RNG_rooms

RNG1

Keyboard vs. SNES Controller, playstyle comparison

Spawn_place_analysis

Maps for special game elements or interaction types:

Map_for_the_number_of_items_to_get_items

Map_of_R-Mode_initiation_places

Map_of_R-Mode_CF-Flashsuit_initiation_places

Map_of_transition-skip_places

Maps_of_Wrongwarps

Map_of_Superjump_initiation_places

Map_of_Grapple-transition_teleportation_doors

Map_of_CF-Mode_initiation_places

Map_of_rooms_that_keep_previous_music

Map tile analysis:

Map_of_necessary_map_squares

Low%Map_analysis

Low%Items-Low%Map_analysis

100%Items-Low%Map_analysis

100%Map-Low%Items_analysis

Exploration_analysis

Low%Rooms_analysis

Special categories analysis:

Low%_Categories

RBO-Low%_analysis

No_Refills_Low%_analysis

Low%_Beamshots

No_Damage_analysis

Pacifist analysis

GT-Code_Max%

Minimal_button_sets_analysis

Minimal_button_press_numbers_analysis

Minimal_simultaneous_buttons_analysis

NBMB_analysis

Max%_No_Powerbombs_analysis