Exploiting Sprite Animations

From A complete guide to Super Metroid speedrunning
Revision as of 10:11, 8 December 2016 by Hilborn (talk) (Uninterruptible Animations)
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Interruptible Animations

All of these techniques are performed while unmorphed, with the first three involving the angle buttons.

Uninterruptible Animations

Any time Samus morphs, unmorphs, or turns around while unmorphed, an uninterruptible sequence of sprite changes is initiated. These have some useful applications for speedrunning.

See also