Difference between revisions of "First Missile Room"

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|zone = Brinstar
 
|zone = Brinstar
 
|subzone = Blue
 
|subzone = Blue
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|theme = Item Room
 
|chozo = 1
 
|chozo = 1
 
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Latest revision as of 07:48, 26 November 2023

First Missile Room
Zone Brinstar
Subzone Brinstar/Blue
Subsubzone
Hazard
Utility
Theme Item Room
Items
Visible
Chozo 1
Hidden


   
Adjacent rooms Construction Zone
   

FirstMissileRoom.png

Early Game

If you can manage a turnaround as you grab the missile, then you can hold the Shot button during the item fanfare, and you will fire a shot as soon as play resumes. Otherwise you'll need to fire the shot after Samus is done turning around.

Optimally you should do a short-hop mockball after Samus has reached full run speed, which will take about half the room's width.

If you're not consistent at this short-hop mockball, you can use the door transition to your advantage: do a short hop and aim down into the door transition, then you can do the down-into-right inputs when the room loads.

Items