First Missile Room

From A complete guide to Super Metroid speedrunning
Revision as of 16:51, 20 May 2019 by UNHchabo (talk | contribs) (Early Game: Video for mockball through the door)
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Adjacent rooms Construction Zone
   

FirstMissileRoom.png

Early Game

If you can manage a turnaround as you grab the missile, then you can hold the Shot button during the item fanfare, and you will fire a shot as soon as play resumes. Otherwise you'll need to fire the shot after Samus is done turning around.

Optimally you should do a short-hop mockball after Samus has reached full run speed, which will take about half the room's width.

If you're not consistent at this short-hop mockball, you can use the door transition to your advantage: do a short hop and aim down into the door transition, then you can do the down-into-right inputs when the room loads.

Items