Difference between revisions of "Hi Jump Boots Room"

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(Any% PRKD: Downback not always required)
(Downshot strat video)
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[[File:HiJumpBootsRoom.png|x256px]] [[File:HiJumpBootsRoomSmile.png|x300px]]
 
[[File:HiJumpBootsRoom.png|x256px]] [[File:HiJumpBootsRoomSmile.png|x300px]]
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Both sets of shot blocks can be destroyed with a single shot, but without Spazer this shot is very precise. One slower but more consistent method is to jump against the blocks and shoot up or down to break both at the same time.
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{{#ev:youtube|G43Dbih-Lxg}}
  
 
== Any% KPDR ==
 
== Any% KPDR ==

Revision as of 20:00, 19 December 2021

   
Adjacent rooms Hi Jump Energy Tank Room
   

HiJumpBootsRoom.png HiJumpBootsRoomSmile.png

Both sets of shot blocks can be destroyed with a single shot, but without Spazer this shot is very precise. One slower but more consistent method is to jump against the blocks and shoot up or down to break both at the same time.

Any% KPDR

After collecting the item, you will want to jump into the door transition so that you can go up to collect the missile pack (unless you're only collecting 15 missiles).

Any% PRKD

After collecting the item, run off of the end of the pillar, and downback through the door transition, so you can mockball when you hit the floor in the next room. A downback is not necessary if Samus lands on the left edge of the pillar for extra running distance. You only need to hold down (to compress Samus' hitbox) if horizontal speed is sufficient.

Items