Difference between revisions of "Kraid Eye Door Room"

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(Video of the beginner's dboost)
(Arthur J Metroid damage boost)
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The damage boost on the way in is slightly trickier, since you will want to shoot the eye door with a super before it starts spitting goo. For a beginner, the damage boost could make that timing more complex.
 
The damage boost on the way in is slightly trickier, since you will want to shoot the eye door with a super before it starts spitting goo. For a beginner, the damage boost could make that timing more complex.
 +
 +
As seen in [https://www.reddit.com/r/Metroid/comments/33hipq/who_is_that_dead_guy/ this thread], some have called this the "Arthur J Metroid damage boost" since at least 2015.
  
 
== See also ==
 
== See also ==
  
 
* [[Damage boosting]]
 
* [[Damage boosting]]

Revision as of 15:46, 6 February 2020

   
Baby Kraid Room Adjacent rooms Recharge Station
Kraid Room
   

KraidEyeDoorRoom.png

This room contains probably the first damage boost that a runner should learn. On the way out of Kraid's lair you can turn right, hold jump, then press left shortly after taking the spike damage. Most other time-saving damage boosts require a mid-air turnaround.

There are other variants of this dboost that are faster, but also more difficult, such as jumping on the center pillar, shooting at the door, then dboosting to the far left of the room next to the door.

The damage boost on the way in is slightly trickier, since you will want to shoot the eye door with a super before it starts spitting goo. For a beginner, the damage boost could make that timing more complex.

As seen in this thread, some have called this the "Arthur J Metroid damage boost" since at least 2015.

See also