Main Hall

From A complete guide to Super Metroid speedrunning
Revision as of 03:42, 17 June 2020 by UNHchabo (talk | contribs) (Any% KPDR: Space Jump strat video)
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  Elevator to Lower Norfair Elevator  
Acid Statue Room Adjacent rooms Fast Pillars Setup Room
   

MainHall.png

MainHallSmile.png

Any% KPDR

Run to the right, and start space jumping when you hit the end of the platform. Fire a shot to open the door, and hold it through the transition. You can use a charged shot to kill one of more of the pirates in the next room, reducing power bomb lag.

The ideal strat is to do this in three large jumps, which will allow you to have a fully-charged shot by the time you hit the door. Four smaller jumps is easier, but you might need to wait after entering the next room before you fire the shot.

100%

You can go to the right from the elevator in order to short charge left, which allows the Speed Booster's blue to protect you from the jets of fire as you Space Jump to the left side door.

From there, you can shoot the door and morph in mid-air, so you can use Spring Ball to hop over the acid lake in the next room.

The Spring Ball strat is fairly difficult though, so if you're not consistent at it you can get a short charge just from a 2-tap, get to the door, and then Space Jump across the acid lake.