Difference between revisions of "Mother Brain Room"

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(Ice Beam (Screw Attack): Remorph method)
(Ice Beam: Revise the explanation to include a spinjump onto the Rinka)
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* Crouch while using angle down to aim at the spawn location of the Rinka that spawns beneath the Zebetite
 
* Crouch while using angle down to aim at the spawn location of the Rinka that spawns beneath the Zebetite
 
* Freeze the Rinka once it spawns beneath you (before it moves)
 
* Freeze the Rinka once it spawns beneath you (before it moves)
* [[Spinjump]] through the Zebetite once you have gained invulnerability (whether it be from the Zebetite itself, a Rinka, or a turret shot - invulnerability is required to pass through)
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* Take a hit that gives you invulnerability (whether it be from the Zebetite itself, a Rinka, or a turret shot - invulnerability is required to pass through)
 +
* Do a small [[Spinjump]] to land on the frozen Rinka
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* Jump and hold left (not a spinjump) to clip through the Zebetite before your invulnerability wears off.
  
If executed correctly, you should pass through the first Zebetite before your invulnerability wears off.
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If executed correctly, you should pass through the first Zebetite.
  
 
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=== Ice Beam (Low%) ===
 
=== Ice Beam (Low%) ===

Revision as of 23:11, 4 April 2020

   
Tourian Escape Room 1 Adjacent rooms Rinka Shaft
   

MotherBrainRoom.png

Room state 1 & 2

Mother Brain room, state 1&2.png

Room state 3

Mother Brain room, state 3.png

Zebetite Glitch

The Zebetite glitch, also known as "Zebetite skip" (typically shortened to "Zeb skip"), allows for bypassing the Zebetites preceding Mother Brain. By passing through the first Zebetite (without destroying it), it causes all remaining Zebetites to not spawn. This saves over a minute in categories where minimal ammo is acquired, conserving both ammo and potentially health compared to trying to bust through the Zebetites.

The Zebetite glitch can be performed with either Ice Beam, Speed Booster, or (if out of bounds is permitted) X-Ray Scope.

Tutorials

Ice Beam

This version of the Zebetite glitch is by far the easiest to execute, and is slightly faster than the other versions.

  • Upon entering the room, jump and land next to the first Zebetite
  • Crouch while using angle down to aim at the spawn location of the Rinka that spawns beneath the Zebetite
  • Freeze the Rinka once it spawns beneath you (before it moves)
  • Take a hit that gives you invulnerability (whether it be from the Zebetite itself, a Rinka, or a turret shot - invulnerability is required to pass through)
  • Do a small Spinjump to land on the frozen Rinka
  • Jump and hold left (not a spinjump) to clip through the Zebetite before your invulnerability wears off.

If executed correctly, you should pass through the first Zebetite.

Ice Beam (Low%)

If you do not have Wave Beam, such as in 14% Ice, freezing the Rinka below the Zebetite is a bit trickier. The main difference is that you will need to fire directly up at the Rinka from below its location before attempting to spin through the Zebetite.

  • Upon entering the room, run directly left under the first Zebetite
  • Press against the wall and aim directly up
  • Freeze the Rinka once it spawns above you
  • Jump up next to the Zebetite
  • Spinjump through the Zebetite once you have gained invulnerability

You can effectively combine steps four and five by landing on the Rinka from a spinjump from the floor. Being struck by the Zebetite will not deal any damage, which is helpful for lower-percentage categories.

In Randomizer, if you have only Plasma and Ice without Wave, you will need to either turn Plasma off, or crouch and aim up for this to work.

Ice Beam (Screw Attack)

If you have Screw Attack enabled, such as in 100%, GT Classic, and Reverse Boss Order, it will affect how you can perform the Zebetite skip. Because spinjumping with Screw Attack equipped will reset your invulnerability, passing through the Zebetite by freezing a Rinka without spinjumping is only possible by performing one of the methods below.

Downbacking

  • Upon entering the room, continue to run forward and run off while holding forward until you have landed on the floor
  • Jump up into the Rinka above (should be able to do this immediately upon landing)
  • Perform a downback after being struck by the Rinka
  • As you are performing the downback, freeze the Rinka once it spawns beneath you
  • Jump through the Zebetite

It is important to remember that for step four, you continue to hold the inputs for the downback until you have landed, so that you become partially clipped into the Zebetite, so that you can perform a normal (non-spinjump) jump through the Zebetite to pass through.

This method is also slightly faster than the standard spinjump method even for Any%, as long as you're consistent at executing it.

Without Downbacking

  • Upon entering the room, continue to run forward and run off while holding forward until you have landed on the floor
  • Jump up into the Rinka above
  • Move left so that you are right next to the Zebetite as you are falling
  • Freeze the Rinka right before you would land next to the Zebetite
  • Jump through the Zebetite

The timing of the shot is frame-perfect and is based upon when you would land next to the Zebetite, so this method is not recommended, it is simply possible.

Spring Ball Method

There is an additional method that's possible if you destroy the first Zebetite with missiles or super missiles, and then do the Zeb Skip on the second Zebetite using Spring Ball. Jump into the frozen Rinka, and Samus should be put into a crouching pose. Then just morph, and then use Spring Ball to jump through the Zebetite.

This method is used in GT Classic in an attempt to reach and defeat Mother Brain 1 and 2 with full health, in order to do the Standup Glitch without pausing to fill from reserves.

Morph Bomb Method

This method is similar to the Spring Ball Method, but the timing is tight due to the iframes potentially running out before the bomb goes off. A Bomb (or Power Bomb) can also propel you into the proper position to skip the second Zebetite.

Remorph Method

Where the Spring Ball and Bomb methods can use straight jumps to get into the crouched position, you can also spin jump into the frozen Rinka, then morph, unmorph, and morph again.

Zeb Skip Grapple Boost

If you have Grappling Beam, once you're standing on the frozen Rinka, you can shoot the Grappling Beam into the Zeb, and it will move you up to the level of the bottom of the Zebetite, so you can just run forward, without needing to jump an additional time.

This was discovered by Sniq while making the 100% TAS in 2019.

Speed Booster

This version of the Zebetite glitch is required in a 14% Speed run. It can also be performed to avoid having to perform one of the "with Screw Attack" Ice Beam methods listed previously; however, due to the ease of the standard Ice Beam version, usually people simply disable Screw Attack before performing the standard Ice Beam version rather than attempt this version.

  • Short charge a shinespark from the bottom right wall of the Rinka Shaft
  • Run directly left under the first Zebetite (with the shinespark charged)
  • While holding angle up, facing left, and pressed against the wall, activate the shinespark
  • As the shinespark's crash animation ends, hold down on the directional pad while mashing the jump button (otherwise, you will become stuck in the bottom portion of the Zebetite)
  • Once fully inside the Zebetite, move left to escape (before your invulnerability runs out, which would allow the Zebetite to potentially eject you towards the right instead of the left)


X-Ray Scope

This version of the Zebetite glitch is required in a 12% run.

Escape

When you finish the Mother Brain fight, you'll see the message on-screen "Time bomb set! Escape immediately!" In most categories you'll have Hi-Jump Boots, so if you do a full jump along the left wall when you see the entire word "Escape" come on screen, you should be able to hold left and leave the room while the timer still reads 03'00"00. Hold Angle Down as you leave the room so you can shoot the first set of barriers as soon as the next room loads.

If you don't have Hi-Jump Boots, as with most 14% categories, then you can do the same full jump slightly earlier, around the time the 'c' in "Escape" comes on screen.

See also

External links