Difference between revisions of "Movement Reference"

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Latest revision as of 22:37, 29 July 2021

Movement Reference
Technique Duration (frames) Relevant RAM location additional notes
Damage boost (projectile) 4 95 i-frames
Damage boost (enemy) 5 95 i-frames
Damage boost (environmental hazard) 10 60 i-frames
turning around 8 turning around while spinjumping or morphed takes 0 frames instead.
Shinespark charged 120 Shooting a fully-charged shot extends the counter 1 frame.
pre-spark freeze x (minimum) to 60? (maximum)
Shinespark bonk
Special Beam Attack (wave) 120 frame charge-up time. This counter does not tick during uninterruptable animations or while pseudoscrewing.