Movement Reference

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Movement Reference
Technique Duration (frames) Relevant RAM location additional notes
Damage boost (projectile) 4 60 i-frames
Damage boost (enemy) 5 60 i-frames
Damage boost (environmental hazard) 10 30 i-frames
turning around 8 turning around while spinjumping or morphed takes 0 frames instead.
Shinespark charged
pre-spark freeze
Shinespark bonk
Special Beam Attack (wave)