Difference between revisions of "Nintendo Power%"

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(Work-in-progress for item list)
(Route: Work in progress up to Croc E-tank)
Line 34: Line 34:
# Defeat Spore Spawn -- [[Spore Spawn Room]]
# Defeat Spore Spawn -- [[Spore Spawn Room]]
# Super Missile -- [[Spore Spawn Super Room]]
# Super Missile -- [[Spore Spawn Super Room]]
# Missile -- [[Green Hill Zone]]
# Spazer -- [[Spazer Room]]
# Energy Tank -- [[Hi Jump Energy Tank Room]]
# Hi-Jump Boots -- [[Hi Jump Boots Room]]
# Missile -- [[Hi Jump Energy Tank Room]]
# Defeat Kraid -- [[Kraid Room]]
# Varia Suit -- [[Varia Suit Room]]
# Energy Tank -- [[Warehouse Energy Tank Room]]
# Missile -- [[Cathedral]]
# Missile -- [[Bubble Mountain]]
# Missile -- [[Speed Booster Hall]]
# Speed Booster -- [[Speed Booster Room]]
# Missile -- [[Green Bubbles Missile Room]]
# Reserve Tank -- [[Norfair Reserve Tank Room]]
# Missile -- [[Norfair Reserve Tank Room]]
# Ice Beam -- [[Ice Beam Room]]
# Power Bomb -- [[Alpha Power Bomb Room]]
# Missile -- [[Alpha Power Bomb Room]]
# Defeat Crocomire -- [[Crocomire's Room]]
# Energy Tank -- [[Crocomire's Room]]

Revision as of 02:31, 24 July 2018

Super Metroid Category
Nintendo Power%
Nintendo Power%
0:44 IGT
Full Category
World Record Holder
World Record Holder:

Category Details

Start Timer:
On Start Game
Stop Timer:
Entering Ship Animation
Begin At:
Ceres Station
End At:
End of Zebes Escape
See below
Major Bosses:
Boss Order:

This category uses the route set by Nintendo Power in the Player's Guide; the order of items and bosses stated by Nintendo Power must be followed exactly.

The required route for this category


From Ponk, given on Discord:

There has been a discussion about the rules and order in which to finish certain objectives. Basically the point of the discussion was that the rules enforce finishing objectives in the order given by the nintendo power guide. However this left an uncertainty about when the "Defeat X" goal is actually achieved and if its possible to finish the next objective (i.e. picking up an item) before the actual death flag of a boss is set but after dealing the "death blow" to said boss. After debating the intentions behind the run and the exact wording, the official decision on this issue is now that a boss being defeated is NOT the same as a boss being dead. For this matter it is explicitly allowed to pick up the Croc E-Tank before Crocs drops spawn (but after pushing him into the acid) and to pick up the GT-Supers before GTs drops spawn (but after he starts exploding).


This is the list of items given in the Player's Guide, and the room each item is in:

  1. Morph Ball -- Morph Ball Room
  2. Missile -- First Missile Room
  3. Missile -- Blue Brinstar Energy Tank Room (marked as being in Crateria)
  4. Bomb -- Bomb Torizo Room
  5. Defeat Torizo -- Bomb Torizo Room
  6. Energy Tank -- Terminator Room
  7. Missile -- Big Pink (commonly known as the "Charge Missile")
  8. Charge Beam -- Big Pink
  9. Defeat Spore Spawn -- Spore Spawn Room
  10. Super Missile -- Spore Spawn Super Room
  11. Missile -- Green Hill Zone
  12. Spazer -- Spazer Room
  13. Energy Tank -- Hi Jump Energy Tank Room
  14. Hi-Jump Boots -- Hi Jump Boots Room
  15. Missile -- Hi Jump Energy Tank Room
  16. Defeat Kraid -- Kraid Room
  17. Varia Suit -- Varia Suit Room
  18. Energy Tank -- Warehouse Energy Tank Room
  19. Missile -- Cathedral
  20. Missile -- Bubble Mountain
  21. Missile -- Speed Booster Hall
  22. Speed Booster -- Speed Booster Room
  23. Missile -- Green Bubbles Missile Room
  24. Reserve Tank -- Norfair Reserve Tank Room
  25. Missile -- Norfair Reserve Tank Room
  26. Ice Beam -- Ice Beam Room
  27. Power Bomb -- Alpha Power Bomb Room
  28. Missile -- Alpha Power Bomb Room
  29. Defeat Crocomire -- Crocomire's Room
  30. Energy Tank -- Crocomire's Room