Pacifist analysis

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Definition

Least number of killed enemies:

In order to obtain an as canonical and objective definition that fits to the game and its structure, the following analysis will refer to a definition of when an enemy is killed(*) and as how many kills an enemy kill counts by means of actions by Samus or the player that extends from the logic that the grey in-game enemy kill-count shells use via memory watching each of the in total 32 healthpoints tracking slots for enemies.

The following analysis is meant to cover NTSC aswell as PAL, for the general surrounding ruleset given by

  • No Out of Bounds
  • No Spazer+Plasma
  • No GT Code
  • No Savestation G-Mode Memory Corruption

(*) Note that just hurting enemies will be ignored in this analysis as long as it doesn't lead to reducing the number of healthpoints of an enemy slot to 0.

As sidenote, freezing an enemy by a shot means that this shot did not reduce the amount of healthpoints that the enemy had before being frozen.

Information and clarification based on RAM Watch tests on the number of enemy slots that corresponds to enemies when they are killed:


Pacifist-Max%

List of all items that cannot be obtained:


Pacifist-Low%