Difference between revisions of "Post Crocomire Farming Room"

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(Jump up to the ledge)
(100%: Example video of backup strat)
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Runners doing an Early Crocomire route will usually attempt the shinespark starting in [[Crocomire's Room]] to get to [[Post Crocomire Power Bomb Room]], but failing that, the easiest strategy is to kill a wave of [[Gamet]]s, then run from right to left through their drops to jump up to the ledge on the top left. This jump is relatively easy with Hi-Jump Boots and Speedbooster.
 
Runners doing an Early Crocomire route will usually attempt the shinespark starting in [[Crocomire's Room]] to get to [[Post Crocomire Power Bomb Room]], but failing that, the easiest strategy is to kill a wave of [[Gamet]]s, then run from right to left through their drops to jump up to the ledge on the top left. This jump is relatively easy with Hi-Jump Boots and Speedbooster.
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{{#ev:youtube|jcUNUEy6Wbw}}

Revision as of 02:24, 19 November 2018

   
Post Crocomire Power Bomb Room Adjacent rooms Crocomire's Room
Post Crocomire Save Room
  Post Crocomire Shaft  

PostCrocomireFamringRoomSmile.png

100%

Runners doing an Early Crocomire route will usually attempt the shinespark starting in Crocomire's Room to get to Post Crocomire Power Bomb Room, but failing that, the easiest strategy is to kill a wave of Gamets, then run from right to left through their drops to jump up to the ledge on the top left. This jump is relatively easy with Hi-Jump Boots and Speedbooster.