Statues Hallway

From A complete guide to Super Metroid speedrunning
Revision as of 15:39, 17 May 2019 by UNHchabo (talk | contribs) (Video for the shot and jump timing)
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Green Pirates Shaft Adjacent rooms Statues Room
   

StatuesHallway.png

Practice

This room is ideal to practice the Mockball, since unlike the first mockball that runners usually learn in Early Supers Room it has a flat floor, a high ceiling, and doesn't have a door transition in the middle of the jump.

Late Game

On the way to Statues Room at the end of the game, if you have Speed Booster you can fire a shot to open the door as you pass the third light on the ground, and then you can either do a full jump midway between the third and fourth lights, or a small jump at the fifth light.