Difference between revisions of "Tourian Escape Room 1"

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(Adding trivia about escape trigger)
(Escape strats, and Low% Glitched history)
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[[File:Tourian_Escape_1.png|x300px]]
 
[[File:Tourian_Escape_1.png|x300px]]
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== Escape ==
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If you enter this room on the ground running, you can immediately fire an angle down shot, then run for a second or so, and fire another angle down shot that destroys the last gates and opens the door.
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If you fall down towards the door and then go to the right before the transition, you can drastically [[Aligning Doors|misalign the door]]. Beginners are better off for RTA just running left, while more advanced runners can try to arrest their momentum after falling or jumping off the edge.
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The optimal method will also incorporate a morph-unmorph in the door transition followed by a [[downback]], in order to avoid landing on the platform in the next room.
  
 
== Trivia ==
 
== Trivia ==
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  Finally, the trigger that makes Zebes explode is simply entering the room behind Mother Brain - all Mother Brain does is set the timer that kills you. It's a random tidbit of trivia I've only now had the chance to put to use.
 
  Finally, the trigger that makes Zebes explode is simply entering the room behind Mother Brain - all Mother Brain does is set the timer that kills you. It's a random tidbit of trivia I've only now had the chance to put to use.
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This method of triggering the escape was also used in a previous route of [[Low% Glitched]] that did reverse Tourian entry.

Revision as of 03:36, 14 January 2019

   
Adjacent rooms Mother Brain Room
  Tourian Escape Room 2  

TourianEscapeRoom1.png

Tourian Escape 1.png

Escape

If you enter this room on the ground running, you can immediately fire an angle down shot, then run for a second or so, and fire another angle down shot that destroys the last gates and opens the door.

If you fall down towards the door and then go to the right before the transition, you can drastically misalign the door. Beginners are better off for RTA just running left, while more advanced runners can try to arrest their momentum after falling or jumping off the edge.

The optimal method will also incorporate a morph-unmorph in the door transition followed by a downback, in order to avoid landing on the platform in the next room.

Trivia

In this thread when Kejardon posted the first 13% run, he also happened to discover this about the game:

Finally, the trigger that makes Zebes explode is simply entering the room behind Mother Brain - all Mother Brain does is set the timer that kills you. It's a random tidbit of trivia I've only now had the chance to put to use.

This method of triggering the escape was also used in a previous route of Low% Glitched that did reverse Tourian entry.