Wasteland

From A complete guide to Super Metroid speedrunning
Revision as of 02:20, 20 December 2018 by UNHchabo (talk | contribs) (Description of optimal strat, and videos of mid-level strats)
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  Red Kihunter Shaft  
Metal Pirates Room Adjacent rooms
   

WastelandSmile.png

Like all rooms containing hopper or hopper-like enemies (the Dessgeegas), the RNG value gets set to a fixed value in the door transition, and then starts cycling as normal. So if your movement through the room is consistent enough to bring the Dessgeegas on screen on the same frame each time, their movement patterns will be the same.

If you enter this room with no Power Bombs, your odds of getting one by killing all four Dessgeegas is about 7.6%.

Any%

The optimal strat for any route of Any% is to walljump into the top-left corner underneath the second Kzan, and lay a power bomb against the ceiling. As the Kzan drops down, right right and jump up, and lodge yourself between the statue and the 1-tile thick ceiling of Power Bomb blocks that remain, similar to the ceiling clip in Wrecked Ship Main Shaft. As a Dessgeega comes overhead, clip through the ceiling and damage boost off of it. Then use the i-frames to short-charge a speedball, allowing you to go through both sets of bomb blocks on the right. Open the door, jump through it, and morph, so you can lay a bomb early in the next room.

For Any% KPDR, if you're not consistent with the ceiling clip, you can go to the right side of the Kzans' track, and then lay a power bomb in mid air high enough to destroy all of the Power Bomb blocks. Then you can fire a charged shot upwards in case the first Dessgeega is there, fire a second charged shot right to kill two of the Dessgeegas, and fire a third charged shot right, just before you start the short charge for the speedball.

If you're inconsistent with the speedball, then you'd likely be faster taking a hit from the Dessgeegas and just getting to the right side of the room as fast as possible.

Items