Difference between revisions of "West Sand Hall"

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(Strats for early ice vs late ice in KPDR)
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{{Adjacent rooms
 
{{Adjacent rooms
 
|north=[[West Sand Hole]]
 
|north=[[West Sand Hole]]
|west=Tunnel to [[Crab Hole]]
+
|west=[[West Sand Hall Tunnel]]
 
|east=[[Oasis]]
 
|east=[[Oasis]]
 
}}
 
}}

Revision as of 18:13, 14 November 2018

  West Sand Hole  
West Sand Hall Tunnel Adjacent rooms Oasis
   

WestSandHall.png

West Sand Hall.png

Any KPDR

Players will want to kill the first Evir in order to get a clear Space Jump going into this room. This can be done by having a shot held going into the door transition so that it will be fired when they reach this room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot.

Enemies