# Low%Items-Low%Map analysis

Low%(14%)Items-Low%Map: Approximation for TAS, for PAL and NTSC: (outdated due to 13%, incomplete, unfinished)

Obsolete approximation:

http://i.imgur.com/6CXSHYI.png

This TAS-route approximation uses the Low%Ice-PB option, and the number of used squares is 431 = 263 (necessary squares) + 168.

New (obsolete) approximation using God-Mode:

http://i.imgur.com/cDoaEUw.png

This TAS-route approximation uses the Low%X-Ice option, and the number of used squares is 412 = 247 (necessary squares) + 165.

Best approximation:

http://i.imgur.com/oE3y7G5.png

This TAS-route approximation uses the last updated Low%X-PB option. In comparison to the last approximation, it skips Ice (-10), takes Ridley-Powerombs (+1), does the R-Mode FlashSuit method at the left Craterian Kago room, uses a Slope-X-Mode SuperJump in Mainstreet room, and uses a shinespark after applying a stored SuperJump in Everest room (-2), and the number of used squares is 401 = 247 (necessary squares) + 154.

http://i.imgur.com/l03nLLN.png

This map here shows the full set of best approximations that are at the same level of used squares. The yellow lines that individually connect two squares shall indicate that one can choose one of those two independently of the choice of any other such squares that are connected via a yellow line, to get a variation of the approximation that uses the same amount of squares, so there are in total 2^5=32 different best Low%(14%)Items-Low%Map approximations for TAS.