Map of R-Mode CF-Flashsuit initiation places
Map of all places at which potentially the R-Mode Crystal Flash FlashSuit method can be applied: (unfinished)
Note that most of the following instances were only tested with usual Crystal Flashes without R-Mode (in which a permanent CF-Hitbox would appear, that might make it impossible for certain enemies to damage Samus during a CF in R-Mode). It seems that without R-Mode, the CF-Hitbox lasts for about 1 second until Samus then afterwards can get damaged even by enemies that can get hurt by powerbombs (which one can observe during a CF within the yellow jumping enemies that look like X-parasites, in the early Powerbombs room, the room to the breakable glasstube, and the room above Ice). This means that it is unlikely that a R-Mode CF FlashSuit setup is possible using enemies that can be damaged by powerbombs; those places are though still coloured in the map. So, there will be two maps. One that shows places at which enemies can probably fall/move into Samus during a CF including enemies that can be hurt by powerbombs:
http://i.imgur.com/1HiflHE.png
And one map for rooms in which quite surely R-Mode CF FlashSuit method can be applied (without enemies that can normally be hurt by powerbombs):
http://i.imgur.com/Xo4Lb8E.png
In the green rooms, the room state does not matter for the setup. For the orange rooms, those rooms have to be in a certain state in order to allow the FlashSuit setup.
Also note, that in the case of executing a CF within an enemy, one can to some extent (in the case the given enemy would deal a lot of damage per frame) gain control over the energy refill (to gain or lose energy) by equipping Gravity (or only Varia) first to be able to get energy into the Reserves, and then unequip them to let the partially filled Reserves kick in.
Ceres:
Crateria:
In both Craterian Kago rooms, the Kago-fleas can survive a powerbomb explosion and hurt Samus (in stacked/simultaneous) manner during a CF.
[In Terminator room (purple E-Tank mushroom room in Crateria), the off-screen moving Wavers are fast enough to move into Samus and hurt her during a CF without previously getting hit by the poweromb explosion, so some setup might be possible there.]
[A similar setup might work in the right-most Gauntlet room with Wavers, aswell as in the room to the left of the Orange Geemer room.]
[In Parlor, it might be possible (depending on if Geemers at all can damage Samus during a CF in R-Mode) to stack multiple Geemers onto some isolated platform high up in the room, then laying a powerbomb far enough beneath them on some ground, jump up and let them fall via SuperMissile, fall back and start a CF when the Geemers get onto the lower platform to crawl around it and into Samus after some Reserves were filled.]
After skipping Bomb Torizo, Bomb Torizo does not get hurt by a powerbomb explosion and can rapidly hurt Samus during a CF.
Wrecked Ship:
Spark enemies in WS can hurt Samus rapidly during a CF aswell and will do damage faster than what the CF refills if staying suitless (and one can beforehand get energy into the Reserves if keeping Gravity on).
In the central WS shaft room, the spike-platform-enemies can be used to hurt Samus rapidly during a CF.
Brinstar:
[In the Green Brinstar elevator room, it might be possible (depending on if Zeelas at all can damage Samus during a CF in R-Mode) to stack multiple Zeelas onto some isolated platform high up in the room, then laying a powerbomb far enough beneath them on some ground, jump up and let them fall via SuperMissile, fall back and start a CF when the Zeelas get onto the lower platform to crawl around it and into Samus after some Reserves were filled.]
[In the early SuperMissile room, the off-screen moving Wavers are fast enough to move into Samus and hurt her during a CF without previously getting hit by the poweromb explosion, so it might be possible there.]
Spore Spawn drains energy rapidly enough and does not gte hurt by powerbombs, too.
[Respawning red refill bugs can hurt Samus during a CF aswell (seemingly only after they died once to the CF´s hitbox), but seemingly not rapidly enough.]
[Big green sidehoppers can survive a single powerbomb hit and do enough damage rapidly, too, so a setup might work using those.]
[Single sideways flying pipe refill bugs (like in Green Hills room) seem to do not enough damage for sufficiently long while being inside Samus during a CF, but two of those simultaneously (like in Red Tower room) might drain enough energy fast enough (with a CF mid-air using a bombjump).]
[In pre-X-Ray room, the off-screen moving Wavers are fast enough to move into Samus and hurt her during a CF without previously getting hit by the poweromb explosion, so it might be possible there.]
[Single green respawning refill bugs (like in the Nom-Nom-plant room in Red Brinstar) can do enough damage to Samus during a CF (if the CF-Hitbox already vanished).]
[In the Red Brinstar elevator room, it might be possible (depending on if the green Red Brinstar worms at all can damage Samus during a CF in R-Mode) to stack multiple worms onto some isolated platform high up in the room, then laying a powerbomb far enough beneath them on some ground, jump up and let them fall via SuperMissile, fall back and start a CF when the worms get onto the lower platform to crawl around it and into Samus after some Reserves were filled.]
[Maybe one can in Kraid´s Lair gather the Zeelas and let them crawl into the CF from above to do damage rapidly enough, so it might be possible there too.]
[In Kraid´s Lair it could also be possible in the KiHunter room to lay a powerbomb right beneath the crack in the floor low enough to not kill them but let them fall into the hole when Samus does a CF there, so a setup might be possible here aswell.]
Mini-Kraid can easily be used for a setup. He (usually) does not die to powerbombs and can do massive contact damage quickly. The same holds analogously for Kraid.
Norfair:
[In pre-HighJump room, it might be possible (depending on if the Nova at all can damage Samus during a CF in R-Mode) to have the (single) Nova high up in the room, then laying a powerbomb far enough beneath it on some ground, start a CF when the Nova gets (since it can move off-screen) to the lower area and into Samus after some Reserves were filled (but since it is just a single, weak enemy, it is unlikely that it works).]
[The same holds for the room with the two gates before Ice, so it might work there, too.] [The same concept/idea might work with the Geruda in the room with the Green Gate above Crocomire and Crocomire´s room itself (since Crocomire can hurt Samus rapidly during a CF) (if one can at all obtain R-Mode in those rooms anyways).]
[In the elevator room to Brinstar, it might be possible (depending on if the Novas at all can damage Samus during a CF in R-Mode) to stack multiple of those onto some isolated platform high up in the room, then laying a powerbomb far enough beneath them on some ground, jump up and let them fall via SuperMissile, fall back and start a CF when the Novas get onto the lower platform to crawl around it and into Samus after some Reserves were filled.] [The same holds for the left-most Norfair room containing a Missile pack.]
[The same concept/idea might work with the blue balls in the shaft room beneath Crocomire´s room, in the first two upper Norfair path rooms using falling Novas, in the Bubble Mountain room using Wavers, in pre-pre-Wave room using red balls, in pre Lavapit room using blue balls, in the room to the right of Lower Norfair´s elevator room using blue balls, and in the shaft room with the red pirates and the Mzoomers above Crocomire´s energy refill station room.]
[In the room above Crocomire, there are the red ball enemies that can move fast (but only inside the screen), so it might be possible using those.]
The Kago in pre-Wave room probably can be used for the FlashSuit method, too, actually.
With a CF inside a Nami (like in Lavapit room and in W(orst)R(oom)I(n)T(he)G(ame)), a setup works aswell, since they cannot get hurt by powerbombs and do rapidly damage to Samus during a CF. The same holds for Golden Torizo. A Hibashi (red long vertical steam in e.g. Lower Norfair´s elevator room) aswell as a Puromi (third-circle shaped moving red-ball steam in e.g. Pillars room) aswell as Ninja-Pirates can also be used for the setup.
[A Holtz does not die to a powerbomb explosion (but can be hurt by them) and can do damage to Samus during a (non-R-Mode) CF, so it might be possible using those (although I think in R-Mode they cannot hurt Samus normally during a CF).]
{Ridley can be hurt by Powerbombs, but Ridley´s tail is a separate object that can do damage to Samus during a CF, but in R-Mode, Ridley would flee from a powerbomb explosion, but it might be possible to do the setup there.}
Maridia:
[A setup might be possible in Colosseum and pre-Colosseum room using multiple mocktroids (that can get hurt by powerbombs) far up out of a powerbomb explosion´s reach at the bottom.]
Botwoon can be used for such a FlashSuit setup, and it is highly likely that also Shaktool can be used.
[In Plasma beach room, a Hiru (jumping pancake-looking enemy) can move far up outside the reach of a powerbomb explosion and move back towards Samus during a CF, so it might be possible using such.]
[In a similar way it might be possible to use multiple snails far up above Samus (like in Snail room).]
[In a similar way it might be possible to use multiple yellow worms far up above Samus in pre-Shaktool room.]
[In a similar way it might be possible to use multiple crabs far up above Samus in pre-Map room, Everest room, the room to the upper left of Snail room, or Mainstreet room.]
[It might be possible using a blue or orange fish (like in the Gold-Fish room and the western beach room), too, since they do not die to a single powerbomb hit.]
The Mini-Draygons (like in the left sandy room at the bottom) can survive a single powerbomb hit and can shoot projectile-like, at the Mini-Draygons respawning enemies towards Samus that cannot be hurt by powerbombs, so it probably also works using these.
It is highly likely that the purple space pirates (like in FishTank room) can be used for the setup aswell, since they do massive damage and cannot get hurt by powerbombs.
Tourian:
[Even with 4 Metroids simultaneously draining health in the acid with suitless Samus, the CF will dominate the damage sources, so that (after getting some energy into the Reserves potentially via shortly equipping Gravity), one cannot get back close to 00hp during a CF; but a respawning Rinka can easily do the job (for rapid energy drain during a CF), so it might be possible using those.]
The Tourian sidehoppers can aswell rapidly hurt Samus during a CF and cannot get hurt by powerbombs. The same holds for MotherBrain2.
[It might maybe be possible using MotherBrain1 as damage source aswell.]