Plasma Room

From A complete guide to Super Metroid speedrunning
Jump to: navigation, search
Plasma Tutorial Room Adjacent rooms


Plasma Room.png


Whether or not you got Early Ice, the pirates in this room will require two shots with Plasma and Wave.

A good beginner's strat involves killing the pirates from the bottom left to the top right.

On your way in, if you don't jump through the door, then you'll need to let go of Right after you fall of the ledge, otherwise you will land on the top middle platform.

A more advanced strat can use damage boosts to both get across the room faster, and to fix the door without jumping through it.

In a route that takes Late Ice, you can drop a Power Bomb on the way down, which will hit the wall pirates, so that the wall pirates only require one shot instead of two.