Talk:Low%
From A complete guide to Super Metroid speedrunning
moat cwj timing
I've looked into moat CWJ timing a bit... seems that the 2nd jump can be executed on 2 frame only for certain setups...
- starting from the ki hunter room, you always get 2 frames
- starting from the leftmost position in the same room, you get 2 frames if the missile has already been collected, else 1 frame
- starting 1 pixel right of the leftmost position in the same room, you always get 1 frame
I've ignored subpixel positioning, it might make a difference.
When attempting to cwj after collecting the missiles, timing seems to go like this:
- frame 1 - press a button to get rid of popup
- frame 2 - popup starts to close
- frame 14 - popup completely gone
- frame 19 - first frame of resumed movement
- frame 23 - walljump
- frame 24 - walljump (if setup allows)