Difference between revisions of "Exploiting Sprite Animations"
From A complete guide to Super Metroid speedrunning
(→Uninterruptible Animations) |
(No difference)
|
Revision as of 10:11, 8 December 2016
Interruptible Animations
All of these techniques are performed while unmorphed, with the first three involving the angle buttons.
Uninterruptible Animations
Any time Samus morphs, unmorphs, or turns around while unmorphed, an uninterruptible sequence of sprite changes is initiated. These have some useful applications for speedrunning.