Difference between revisions of "Wrecked Ship West Super Room"
From A complete guide to Super Metroid speedrunning
(Linking to Hitbox Manipulation) |
(Spark dboost) |
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As you enter the room and run off the ledge, you can aim down to [[Hitbox Manipulation|compress your hitbox]], allowing you to avoid getting hit by the spark on the way down. | As you enter the room and run off the ledge, you can aim down to [[Hitbox Manipulation|compress your hitbox]], allowing you to avoid getting hit by the spark on the way down. | ||
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+ | If you reach the Super Missile fast enough, you have the option of jumping straight up into the spark and [[damage boosting]] off of it back to the door. This may cost too much health in Any% PRKD, since the sparks do 30 damage to Samus with the Power Suit, but is more likely to be worth it in Any% KPDR, assuming good Phantoon drops. | ||
== Items == | == Items == | ||
* [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship Super Missile 1]] | * [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship Super Missile 1]] |
Revision as of 20:18, 17 March 2019
Adjacent rooms | Wrecked Ship Main Shaft | |
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Room state 1
Room state 2
As you enter the room and run off the ledge, you can aim down to compress your hitbox, allowing you to avoid getting hit by the spark on the way down.
If you reach the Super Missile fast enough, you have the option of jumping straight up into the spark and damage boosting off of it back to the door. This may cost too much health in Any% PRKD, since the sparks do 30 damage to Samus with the Power Suit, but is more likely to be worth it in Any% KPDR, assuming good Phantoon drops.