Difference between revisions of "Crab Hole"
From A complete guide to Super Metroid speedrunning
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{{Adjacent rooms | {{Adjacent rooms | ||
|west=[[Crab Tunnel]]<br/>[[East Tunnel]] | |west=[[Crab Tunnel]]<br/>[[East Tunnel]] | ||
− | |east= | + | |east=[[West Sand Hall Tunnel]]<br/>[[Maridia Map Room]] |
}} | }} | ||
[[File:CrabHole.png|x400px]] | [[File:CrabHole.png|x400px]] | ||
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+ | [[File:Broken_Tube_Room.png|x400px]] | ||
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+ | == Any% KPDR == | ||
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+ | The optimal strat is to run off the tube's ledge, aim down and fire a shot as you pass over the hole. Morph, and fall down the hole. | ||
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+ | An easier strat is to hold Angle Down to [[Stop on a Dime]] as you enter the room, and fire a shot (two if you got Early Ice). Morph, then roll down the hole. | ||
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+ | [[Category:Rooms in Maridia]] |
Latest revision as of 19:49, 4 August 2023
Crab Tunnel East Tunnel |
Adjacent rooms | West Sand Hall Tunnel Maridia Map Room |
---|---|---|
Any% KPDR
The optimal strat is to run off the tube's ledge, aim down and fire a shot as you pass over the hole. Morph, and fall down the hole.
An easier strat is to hold Angle Down to Stop on a Dime as you enter the room, and fire a shot (two if you got Early Ice). Morph, then roll down the hole.