Difference between revisions of "Brinstar Pre-Map Room"

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{{Infobox room
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|zone = Brinstar
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|subzone = Green
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|theme = Item Room
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}}
 
{{Adjacent rooms
 
{{Adjacent rooms
 
|west=[[Brinstar Map Room]]
 
|west=[[Brinstar Map Room]]
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[[File:BrinstarPreMapRoom.png|x300px]]
 
[[File:BrinstarPreMapRoom.png|x300px]]
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== Randomizer ==
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It's common for players new to the randomizer to softlock by entering this room without some way of killing the Zeela on the far left of the room. To do so you need to have Morph Ball, and either Bombs or Power Bombs. In the Item Randomizer though, there's no reason to enter this room in the first place.
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== [[Any% Glitched]] ==
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In the current fastest route for this category, this room is entered, and the enemies killed, so that the grey door can be opened. Opening a grey door sets the memory flag that awakens Zebes, otherwise [[Parlor]] will not have Geemers, removing the ability to use them to damage boost as part of the Door Stuck setup.
  
 
== Enemies ==
 
== Enemies ==
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* [[Zeela]]
 
* [[Zeela]]
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[[Category:Randomizer Softlock Rooms]]

Latest revision as of 07:52, 26 November 2023

Brinstar Pre-Map Room
Zone Brinstar
Subzone Brinstar/Green
Subsubzone
Hazard
Utility
Theme Item Room
Items
Visible
Chozo
Hidden



   
Brinstar Map Room Adjacent rooms Green Brinstar Main Shaft
   


BrinstarPreMapRoom.png

Randomizer

It's common for players new to the randomizer to softlock by entering this room without some way of killing the Zeela on the far left of the room. To do so you need to have Morph Ball, and either Bombs or Power Bombs. In the Item Randomizer though, there's no reason to enter this room in the first place.

Any% Glitched

In the current fastest route for this category, this room is entered, and the enemies killed, so that the grey door can be opened. Opening a grey door sets the memory flag that awakens Zebes, otherwise Parlor will not have Geemers, removing the ability to use them to damage boost as part of the Door Stuck setup.

Enemies