Difference between revisions of "Fast Ripper Room"
From A complete guide to Super Metroid speedrunning
m |
m |
||
| Line 1: | Line 1: | ||
| + | {{Infobox room | ||
| + | |zone = Lower Norfair | ||
| + | |subzone = West | ||
| + | |hazard = Heated | ||
| + | }} | ||
{{Adjacent rooms | {{Adjacent rooms | ||
|west=[[Screw Attack Room]] | |west=[[Screw Attack Room]] | ||
Revision as of 02:59, 28 November 2023
| Fast Ripper Room | |
|---|---|
| Zone | Lower Norfair |
| Subzone | Lower Norfair/West |
| Hazard | Heated |
| Screw Attack Room | Adjacent rooms | Fast Pillars Setup Room |
|---|---|---|
GT Classic
If you're worried about falling in the acid after performing the Green Gate Glitch, you can lay a Power Bomb or take an intentional hit from a Red Ripper for temporary invulnerability. You can then jump across the platforms without fear of being knocked back.
