Difference between revisions of "Fast Ripper Room"
From A complete guide to Super Metroid speedrunning
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+ | {{Infobox room | ||
+ | |zone = Lower Norfair | ||
+ | |subzone = West | ||
+ | |hazard = Heated | ||
+ | }} | ||
{{Adjacent rooms | {{Adjacent rooms | ||
|west=[[Screw Attack Room]] | |west=[[Screw Attack Room]] | ||
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[[File:FastRipperRoomSmile.png|x256px]] | [[File:FastRipperRoomSmile.png|x256px]] | ||
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+ | == GT Classic == | ||
+ | |||
+ | If you're worried about falling in the acid after performing the [[Green Gate Glitch]], you can lay a [[Power Bomb]] or take an intentional hit from a [[Ripper 2 (red)|Red Ripper]] for temporary invulnerability. You can then jump across the platforms without fear of being knocked back. | ||
+ | |||
+ | == Enemies == | ||
+ | |||
+ | * [[Ripper 2 (red)]] | ||
+ | |||
+ | == See also == | ||
+ | |||
+ | * [[Green Gate Glitch]] |
Latest revision as of 03:00, 28 November 2023
Fast Ripper Room | |
---|---|
Zone | Lower Norfair |
Subzone | Lower Norfair/West |
Hazard | Heated |
Screw Attack Room | Adjacent rooms | Fast Pillars Setup Room |
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GT Classic
If you're worried about falling in the acid after performing the Green Gate Glitch, you can lay a Power Bomb or take an intentional hit from a Red Ripper for temporary invulnerability. You can then jump across the platforms without fear of being knocked back.