Difference between revisions of "Crocomire's Room"

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== 100% ==
 
== 100% ==
  
After Crocomire dies, runners will typically charge a shinespark and attempt to spark through the left door, in order to reach [[Post Crocomire Power Bomb Room]] the fastest possible way. This is helped by a [[wrap-around shot]] to open the left-side door while picking up the Energy Tank on the right side of the room.
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After [[Crocomire]] dies, runners will typically charge a shinespark and attempt to spark through the left door, in order to reach [[Post Crocomire Power Bomb Room]] the fastest possible way. This is helped by a [[wrap-around shot]] to open the left-side door while picking up the Energy Tank on the right side of the room.
  
 
{{#ev:youtube|t6Tmu8w9yIQ}}
 
{{#ev:youtube|t6Tmu8w9yIQ}}
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* [[List of Energy Tanks#Norfair 2|Norfair Energy Tank 2]]
 
* [[List of Energy Tanks#Norfair 2|Norfair Energy Tank 2]]
 
== See also ==
 
 
* [[Crocomire]]
 
* [[Bosses]]
 

Latest revision as of 10:57, 28 July 2025

Crocomire's Room
Zone Norfair
Subzone Norfair/Crocomire
Subsubzone
Hazard
Utility Boss
Theme [[]]
Items
Visible 1
Chozo
Hidden


  Crocomire Speedway  
Post Crocomire Farming Room Adjacent rooms
   


CrocomiresRoom.png

Crocomire'sRoom.png

100%

After Crocomire dies, runners will typically charge a shinespark and attempt to spark through the left door, in order to reach Post Crocomire Power Bomb Room the fastest possible way. This is helped by a wrap-around shot to open the left-side door while picking up the Energy Tank on the right side of the room.

If you're doing late Crocomire, you can charge a Spike Suit on the spikes to the left of Crocomire, and then hold it until Red Brinstar Fireflea Room, so that you can get to X-Ray Scope Room faster. This video demonstrates the reveal of this technique.

Items