Difference between revisions of "Magnet Stairs Room"
From A complete guide to Super Metroid speedrunning
(The nature of the magnet stairs) |
m |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Infobox room | ||
+ | |zone = Ceres Station | ||
+ | |theme = Ceres Station | ||
+ | }} | ||
{{Adjacent rooms | {{Adjacent rooms | ||
|west=[[Falling Tile Room]] | |west=[[Falling Tile Room]] | ||
Line 4: | Line 8: | ||
}} | }} | ||
− | [[File:MagnetStairs.png]] | + | [[File:MagnetStairs.png|x600px]] |
+ | [[File:MagnetStairsSolid.png|x600px]] | ||
The geometry at the top each staircase will sometimes cause Samus to lose all of her running momentum, hence the name of this room. This seems to be dependent on her subpixel position. | The geometry at the top each staircase will sometimes cause Samus to lose all of her running momentum, hence the name of this room. This seems to be dependent on her subpixel position. | ||
+ | |||
+ | Zeni explains a setup to avoid getting stuck on this here: | ||
+ | |||
+ | {{#ev:youtube|7nD32B5W7DM}} |
Latest revision as of 04:55, 25 November 2023
Magnet Stairs Room | |
---|---|
Zone | Ceres Station |
Theme | Ceres Station |
Falling Tile Room | Adjacent rooms | Dead Scientist Room |
---|---|---|
The geometry at the top each staircase will sometimes cause Samus to lose all of her running momentum, hence the name of this room. This seems to be dependent on her subpixel position.
Zeni explains a setup to avoid getting stuck on this here: