Difference between revisions of "West Sand Hall"

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(Second Evir, not first)
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== Any KPDR ==
 
== Any KPDR ==
Players will want to kill the second Evir in order to get a clear Space Jump going into this room. This can be done by having a shot held going into the door transition so that it will be fired when they reach this room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot.
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Runners will want to kill the second Evir in order to get a clear Space Jump. This can be done by having a shot held going into the door transition so that it will be fired when they reach this room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot.
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During the space jump, be careful not to bonk on any ceiling overhangs.
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{{#ev:youtube|uz_EleSES5Y}}
  
 
== Enemies ==
 
== Enemies ==
 
* [[Evir]]
 
* [[Evir]]
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[[Category:Rooms in Maridia]]

Latest revision as of 19:49, 4 August 2023

  West Sand Hole  
West Sand Hall Tunnel Adjacent rooms Oasis
   

WestSandHall.png

West Sand Hall.png

Any KPDR

Runners will want to kill the second Evir in order to get a clear Space Jump. This can be done by having a shot held going into the door transition so that it will be fired when they reach this room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot.

During the space jump, be careful not to bonk on any ceiling overhangs.

Enemies