Difference between revisions of "Super Metroid Nature"
From A complete guide to Super Metroid speedrunning
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Latest revision as of 17:18, 4 December 2020
General Changes
In vanilla, all beam combos have a 15 frame shot cooldown except for plasma/ice, which is 12 frames.
In Nature, beam cooldown depends on how many beams you have equipped.
- 0 beams: 11 frames
- 1 beam: 15 frames
- 2 beams: 18 frames
- 3 beams: 25 frames
Missiles do 150 damage instead of 100 damage. Powerbombs do 500 damage instead of 200 damage.
Space Jump cooldown outside of water and in water are the same.