Difference between revisions of "First Missile Room"
From A complete guide to Super Metroid speedrunning
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[[File:FirstMissileRoom.png|x300px]] | [[File:FirstMissileRoom.png|x300px]] | ||
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+ | == Early Game == | ||
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+ | If you can manage a turnaround as you grab the missile, then you can hold the Shot button during the item fanfare, and you will fire a shot as soon as play resumes. Otherwise you'll need to fire the shot after Samus is done turning around. | ||
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+ | Optimally you should do a short-hop mockball after Samus has reached full run speed, which will take about half the room's width. | ||
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+ | {{#ev:youtube|hFKjhizwpUc}} | ||
== Items == | == Items == | ||
* [[List of Missiles#Brinstar 1|Brinstar Missile 1]] | * [[List of Missiles#Brinstar 1|Brinstar Missile 1]] |
Revision as of 03:57, 2 December 2018
Adjacent rooms | Construction Zone | |
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Early Game
If you can manage a turnaround as you grab the missile, then you can hold the Shot button during the item fanfare, and you will fire a shot as soon as play resumes. Otherwise you'll need to fire the shot after Samus is done turning around.
Optimally you should do a short-hop mockball after Samus has reached full run speed, which will take about half the room's width.