Difference between revisions of "West Sand Hall"
From A complete guide to Super Metroid speedrunning
Aran;Jaeger (talk | contribs) |
(Strats for early ice vs late ice in KPDR) |
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[[File:West_Sand_Hall.png|x300px]] | [[File:West_Sand_Hall.png|x300px]] | ||
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+ | == Any KPDR == | ||
+ | Players will want to kill the first Evir in order to get a clear Space Jump going into this room. This can be done by having a shot held going into the door transition so that it will be fired when they reach this room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot. | ||
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+ | == Enemies == | ||
+ | * [[Evir]] |
Revision as of 21:31, 4 September 2018
West Sand Hole | ||
Tunnel to Crab Hole | Adjacent rooms | Oasis |
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Any KPDR
Players will want to kill the first Evir in order to get a clear Space Jump going into this room. This can be done by having a shot held going into the door transition so that it will be fired when they reach this room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot.