Difference between revisions of "Warehouse Energy Tank Room"
From A complete guide to Super Metroid speedrunning
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[[File:WarehouseEnergyTankRoom.png|x300px]] | [[File:WarehouseEnergyTankRoom.png|x300px]] | ||
− | The fastest strategy, the " | + | The fastest strategy, the "Beetomic Bomb", uses a bomb to kill the Beetoms instead of the standard strategy of firing a missile upwards. |
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+ | {{#ev:archiveorg|viptech\kraid%20tank%20bomb.mp4}} | ||
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+ | = Energy Tank = | ||
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+ | One notable trouble when grabbing the e-tank is that because of the game's Collision Oscillator, if Samus touches the ceiling on the intersection between the energy tank and one of the adjacent tiles, there's a 50% chance of the game registering Samus as having contacted the tank. You need to touch only the e-tank if you want to avoid this. | ||
= Enemies = | = Enemies = |
Revision as of 10:44, 29 November 2018
Adjacent rooms | Warehouse Zeela Room | |
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The fastest strategy, the "Beetomic Bomb", uses a bomb to kill the Beetoms instead of the standard strategy of firing a missile upwards.
Energy Tank
One notable trouble when grabbing the e-tank is that because of the game's Collision Oscillator, if Samus touches the ceiling on the intersection between the energy tank and one of the adjacent tiles, there's a 50% chance of the game registering Samus as having contacted the tank. You need to touch only the e-tank if you want to avoid this.