Difference between revisions of "West Sand Hall"
From A complete guide to Super Metroid speedrunning
(welp) |
(Second Evir, not first) |
||
Line 10: | Line 10: | ||
== Any KPDR == | == Any KPDR == | ||
− | Players will want to kill the | + | Players will want to kill the second Evir in order to get a clear Space Jump going into this room. This can be done by having a shot held going into the door transition so that it will be fired when they reach this room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot. |
== Enemies == | == Enemies == | ||
* [[Evir]] | * [[Evir]] |
Revision as of 02:47, 5 December 2018
West Sand Hole | ||
West Sand Hall Tunnel | Adjacent rooms | Oasis |
---|---|---|
Any KPDR
Players will want to kill the second Evir in order to get a clear Space Jump going into this room. This can be done by having a shot held going into the door transition so that it will be fired when they reach this room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot.