Difference between revisions of "Minimal item combinations analysis"

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(Improved the layout and completed the case distinction)
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Certain minimal item-combinations: (which are theoretically sufficient to beat the game, but within which one cannot beat the game anymore if even just a single arbitrary item of the combination is taken away) that contain at least either Varia, Gravity or one R-Tank (such that no extreme, optimal hellruns using Pause Abuse in Lower Norfair are necessary) (without Major-glitches): (unfinished)
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=== Minimal Item combinations analysis: (last update: 05.05.2018) ===
  
Distinguishing cases:
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In the following, certain minimal item combinations are investigated. In this case ''minimal item combinations'' refers to item combinations which are for tool-assisted superplay sufficient to beat the game without GT-Code, Out of Bounds or Spazer+Plasma beam combinations, but in such a way that if even just a single arbitrary item of a given combination is taken away, the game cannot be beaten anymore in this manner with the remaining items of a given collection. In the following, those minimal item combinations are looked at that contain at least either Varia, Gravity or at least one R.-Tank (such that no extreme, optimal hellruns using Pause Abuse in Lower Norfair are necessary to be investigated), ordered by 3 distinctions:
  
I. Categories that include Gravity
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* Inclusion of Gravity (I.), or exclusion of Gravity (II.)
  
II. Categories that do not include Gravity
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* Inclusion of Charge (1.), or exclusion of Charge (2.)
  
1. Categories that include Charge
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* Inclusion of Varia (a.), or exclusion of Varia (b.).
  
2. Categories that do not include Charge
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(to-be-deleted interim reminder info:
  
a. Categories that include Varia
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[Core = (Interior, Varia, Charge) = (E2, 1*E-Tank, Varia, Charge)]
  
b. Categories that do not include Varia
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[Interior = (E2, 1*E-Tank)]
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[E2 = (Ball, 1*M, Bomb, 1*SM, 1*PB)])
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== Categories that include Gravity, Charge, and Varia ==
  
 
http://deanyd.net/sm/index.php?title=All_I.1.a.-Options
 
http://deanyd.net/sm/index.php?title=All_I.1.a.-Options
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== Categories that include Gravity and Charge, but not Varia ==
  
 
http://deanyd.net/sm/index.php?title=All_I.1.b.-Options
 
http://deanyd.net/sm/index.php?title=All_I.1.b.-Options
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== Categories that include Gravity and Varia, but not Charge ==
  
 
http://deanyd.net/sm/index.php?title=All_I.2.a.-Options
 
http://deanyd.net/sm/index.php?title=All_I.2.a.-Options
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== Categories that include Gravity, but neither Charge nor Varia ==
 +
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https://wiki.supermetroid.run/All_I.2.b.-Options
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== Categories that include Charge and Varia, but not Gravity ==
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 +
https://wiki.supermetroid.run/All_II.1.a.-Options
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== Categories that include Charge but neither Gravity nor Varia ==
  
 
http://deanyd.net/sm/index.php?title=All_II.1.b.-Options
 
http://deanyd.net/sm/index.php?title=All_II.1.b.-Options
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== Categories that include Varia, but neither Gravity nor Charge==
  
 
http://deanyd.net/sm/index.php?title=All_II.2.a.-Options
 
http://deanyd.net/sm/index.php?title=All_II.2.a.-Options
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== Categories that neither include Gravity nor Charge nor Varia ==
  
 
http://deanyd.net/sm/index.php?title=All_II.2.b.-Options
 
http://deanyd.net/sm/index.php?title=All_II.2.b.-Options

Revision as of 00:17, 5 May 2018

Minimal Item combinations analysis: (last update: 05.05.2018)

In the following, certain minimal item combinations are investigated. In this case minimal item combinations refers to item combinations which are for tool-assisted superplay sufficient to beat the game without GT-Code, Out of Bounds or Spazer+Plasma beam combinations, but in such a way that if even just a single arbitrary item of a given combination is taken away, the game cannot be beaten anymore in this manner with the remaining items of a given collection. In the following, those minimal item combinations are looked at that contain at least either Varia, Gravity or at least one R.-Tank (such that no extreme, optimal hellruns using Pause Abuse in Lower Norfair are necessary to be investigated), ordered by 3 distinctions:

  • Inclusion of Gravity (I.), or exclusion of Gravity (II.)
  • Inclusion of Charge (1.), or exclusion of Charge (2.)
  • Inclusion of Varia (a.), or exclusion of Varia (b.).

(to-be-deleted interim reminder info:

[Core = (Interior, Varia, Charge) = (E2, 1*E-Tank, Varia, Charge)]

[Interior = (E2, 1*E-Tank)]

[E2 = (Ball, 1*M, Bomb, 1*SM, 1*PB)])

Categories that include Gravity, Charge, and Varia

http://deanyd.net/sm/index.php?title=All_I.1.a.-Options

Categories that include Gravity and Charge, but not Varia

http://deanyd.net/sm/index.php?title=All_I.1.b.-Options

Categories that include Gravity and Varia, but not Charge

http://deanyd.net/sm/index.php?title=All_I.2.a.-Options

Categories that include Gravity, but neither Charge nor Varia

https://wiki.supermetroid.run/All_I.2.b.-Options

Categories that include Charge and Varia, but not Gravity

https://wiki.supermetroid.run/All_II.1.a.-Options

Categories that include Charge but neither Gravity nor Varia

http://deanyd.net/sm/index.php?title=All_II.1.b.-Options

Categories that include Varia, but neither Gravity nor Charge

http://deanyd.net/sm/index.php?title=All_II.2.a.-Options

Categories that neither include Gravity nor Charge nor Varia

http://deanyd.net/sm/index.php?title=All_II.2.b.-Options