Difference between revisions of "Pit Room"
From A complete guide to Super Metroid speedrunning
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[[File:PitRoom.png|x300px]] | [[File:PitRoom.png|x300px]] | ||
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+ | == Early Game == | ||
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+ | While entering this room on the way back up, you can hold Shot and Up, and you will kill the standing pirate in front of you, and the ceiling pirate above you. | ||
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+ | == 100% == | ||
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+ | If you enter this room spinjumping with a shinespark charged, you can hold Up or Angle Up to activate the spark, then let go, hold Left, then press Jump to spark across the room. Then after the spark crashes, you can hold jump, then press and hold Right after you hit the ground. This gives a normalized setup to Screw Attack through the bomb blocks. | ||
== Enemies == | == Enemies == |
Revision as of 04:46, 4 March 2019
Climb | Adjacent rooms | Elevator to Morph Ball Room |
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Contents
Early Game
While entering this room on the way back up, you can hold Shot and Up, and you will kill the standing pirate in front of you, and the ceiling pirate above you.
100%
If you enter this room spinjumping with a shinespark charged, you can hold Up or Angle Up to activate the spark, then let go, hold Left, then press Jump to spark across the room. Then after the spark crashes, you can hold jump, then press and hold Right after you hit the ground. This gives a normalized setup to Screw Attack through the bomb blocks.