Difference between revisions of "Oasis"
From A complete guide to Super Metroid speedrunning
Aran;Jaeger (talk | contribs) |
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+ | == Any% KPDR == | ||
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+ | Players will want to kill the second Evir in the next room order to get a clear Space Jump. This can be done by having a shot held going into the door transition so that it will be fired when they reach that room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot. | ||
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+ | {{#ev:youtube|uz_EleSES5Y}} |
Revision as of 11:10, 9 December 2018
Plasma Spark Room | ||
West Sand Hall | Adjacent rooms | East Sand Hall |
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Any% KPDR
Players will want to kill the second Evir in the next room order to get a clear Space Jump. This can be done by having a shot held going into the door transition so that it will be fired when they reach that room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot.