Difference between revisions of "West Sand Hall"
From A complete guide to Super Metroid speedrunning
(Second Evir, not first) |
(→Any KPDR: Video for the listed strat) |
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== Any KPDR == | == Any KPDR == | ||
− | + | Runners will want to kill the second Evir in order to get a clear Space Jump. This can be done by having a shot held going into the door transition so that it will be fired when they reach this room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot. | |
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+ | During the space jump, be careful not to bonk on any ceiling overhangs. | ||
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+ | {{#ev:youtube|uz_EleSES5Y}} | ||
== Enemies == | == Enemies == | ||
* [[Evir]] | * [[Evir]] |
Revision as of 11:10, 9 December 2018
West Sand Hole | ||
West Sand Hall Tunnel | Adjacent rooms | Oasis |
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Any KPDR
Runners will want to kill the second Evir in order to get a clear Space Jump. This can be done by having a shot held going into the door transition so that it will be fired when they reach this room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot.
During the space jump, be careful not to bonk on any ceiling overhangs.