Difference between revisions of "Oasis"
From A complete guide to Super Metroid speedrunning
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Revision as of 20:02, 18 December 2018
Plasma Spark Room | ||
West Sand Hall | Adjacent rooms | East Sand Hall |
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Any% KPDR
Players will want to kill the second Evir in the next room order to get a clear Space Jump. This can be done by having a shot held going into the door transition so that it will be fired when they reach that room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot.
Optimally, you can make a smaller jump while charging your beam, and Quick Drop through the bomb blocks as they explode.