Difference between revisions of "Plasma Spark Room"

From A complete guide to Super Metroid speedrunning
Jump to: navigation, search
(Plasma Spark)
(Plasma Spark)
Line 8: Line 8:
 
== Plasma Spark ==
 
== Plasma Spark ==
  
Its not actually impossible. While it’s not easy by any means, it is the fastest way through the room in PRKD.
+
It’s not actually impossible. While it’s not easy by any means, it is the fastest way through the room in PRKD.
  
 
{{#ev:youtube|1TT6xH3MS7U}}
 
{{#ev:youtube|1TT6xH3MS7U}}

Revision as of 12:54, 19 April 2019

   
Adjacent rooms Kassiuz Room
Bug Sand Hole
Butterfly Room
  Oasis  

PlasmaSparkRoom.png

Plasma Spark

It’s not actually impossible. While it’s not easy by any means, it is the fastest way through the room in PRKD.

Any% KPDR

As seen in the Plasma Spark video, ideally you will jump to the left of the Skultera, but the timing on this is tight, even if you're not going for the spark.

You have the option of running through the first Owtch with the Blue Suit to collect its drop, before going up and right, then jumping left up the shaft.

Alternatively, you can pick up an extra drop by climbing up and jumping to the right of the Skultera when it's at its leftmost point of travel next to the ledge. You can then farm the left-side Choot before walljumping up.

After getting Plasma, you can go up and kill the Choots on your way to the tunnel door. If you get knocked down, you're better off continuing down and left around to the door instead of continuing up.

As a beginner if you find yourself consistently being hit by the first Choot, you could stand underneath it and fire a shot up before jumping, performing a Hero Shot to freeze it before jumping up.