Difference between revisions of "Wrecked Ship Energy Tank Room"
From A complete guide to Super Metroid speedrunning
(Speed Booster and no Hi-Jump) |
(→100%: Even faster, riskier strat for Late Croc) |
||
Line 15: | Line 15: | ||
== 100% == | == 100% == | ||
− | The Early Crocomire route has the Grappling Beam available to get this energy tank. The Late Crocomire route instead uses a bomb jump above the leftmost [[Kamer]] to reach the E-tank's platform. | + | The Early Crocomire route has the Grappling Beam available to get this energy tank. |
+ | |||
+ | The Late Crocomire route instead uses a bomb jump above the leftmost [[Kamer]] to reach the E-tank's platform. There's an even faster strat, though riskier, where you jump from the Kamer just before it sinks into the water, and then mid-air morph to compress Samus' hitbox. | ||
== Randomizer == | == Randomizer == |
Revision as of 06:16, 27 July 2019
Adjacent rooms | Electric Death Room | |
---|---|---|
Room state 1
Room state 2
100%
The Early Crocomire route has the Grappling Beam available to get this energy tank.
The Late Crocomire route instead uses a bomb jump above the leftmost Kamer to reach the E-tank's platform. There's an even faster strat, though riskier, where you jump from the Kamer just before it sinks into the water, and then mid-air morph to compress Samus' hitbox.
Randomizer
You can also reach the E-tank location by jumping from the last Kamer with Speed Booster and no Hi-Jump Boots.