Difference between revisions of "Max% No Powerbombs analysis"
Aran;Jaeger (talk | contribs) m |
(Updating to current state, with new developments in RTA, NTSC, and TAS.) |
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− | === Max%-No-Powerbombs analysis (inbounds, without Spazer+Plasma beam combinations): (last update: | + | === Max%-No-Powerbombs analysis (inbounds, without Spazer+Plasma beam combinations): (last update: 02.12.2023) === |
− | The maximum for PAL and NTSC (with the help of Taco's left-side Green Gate Glitch at the gate to the right of the glass tube) with tool-assistance is 82%. | + | The maximum for PAL and NTSC (with the help of Taco's left-side Green Gate Glitch at the gate to the right of the glass tube) with tool-assistance is: 80% (RTA proven), or 82% (TAS conditions). This can be increased by 1 if it is allowed for Samus to be softlocked at the end (with two different options for TAS). |
− | ( | + | This count excludes power bomb packs. If power bomb packs are allowed, this adds seven items (under both RTA and TAS conditions). |
− | + | The items that can be collected are listed below. They are flagged as follows: | |
− | + | * TAS: Only proven in TAS conditions, i.e., has never been replicated RTA. | |
+ | |||
+ | * Softlock: Collecting this item leads to a softlock, i.e., it cannot be escaped from without using a power bomb. | ||
== Crateria: == | == Crateria: == | ||
Line 21: | Line 23: | ||
* right Gauntlet-Missile | * right Gauntlet-Missile | ||
− | * Moat-Missile | + | * Moat-Missile |
− | * upper Ocean-Missile | + | * upper Ocean-Missile |
− | * middle Ocean-Missile | + | * middle Ocean-Missile |
− | * lower Ocean-Missile | + | * lower Ocean-Missile |
* Parlor-tunnel-Missile | * Parlor-tunnel-Missile | ||
Line 49: | Line 51: | ||
* Kraid-E.-Tank | * Kraid-E.-Tank | ||
− | * right Charge-room-E.-Tank ( | + | * right Charge-room-E.-Tank (TAS) |
* Etecoon-E.-Tank | * Etecoon-E.-Tank | ||
Line 63: | Line 65: | ||
* Blue-Brinstar-E.-Tank-Missile | * Blue-Brinstar-E.-Tank-Missile | ||
− | * left Top-Blue-Brinstar-Missile | + | * left Top-Blue-Brinstar-Missile |
− | * right Top-Blue-Brinstar-Missile | + | * right Top-Blue-Brinstar-Missile |
* early-SuperMissile-Missile | * early-SuperMissile-Missile | ||
Line 76: | Line 78: | ||
* lower Charge-room-Missile | * lower Charge-room-Missile | ||
+ | |||
+ | * Waterway-E.-Tank (Softlock) | ||
* Brinstar-blue-gate-Missile | * Brinstar-blue-gate-Missile | ||
Line 91: | Line 95: | ||
* Grapple | * Grapple | ||
− | * Screw Attack | + | * Screw Attack |
* Norfair-R.-Tank | * Norfair-R.-Tank | ||
Line 99: | Line 103: | ||
* Crocomire-E.-Tank | * Crocomire-E.-Tank | ||
− | * Fireflea-E.-Tank | + | * Fireflea-E.-Tank |
+ | |||
+ | * GT-SuperMissile | ||
− | * GT- | + | * GT-Missile (TAS) |
* HighJump-Missile | * HighJump-Missile | ||
Line 125: | Line 131: | ||
* left Norfair-Missile | * left Norfair-Missile | ||
− | * Mickey-Mouse-Missile | + | * Mickey-Mouse-Missile |
− | * 1st-LNF-Exit-Missile | + | * 1st-LNF-Exit-Missile |
− | * 2nd-LNF-Exit-Missile | + | * 2nd-LNF-Exit-Missile |
== Wrecked Ship: == | == Wrecked Ship: == | ||
− | * Gravity | + | * Gravity |
− | * WS-R.-Tank | + | * WS-R.-Tank (Softlock, TAS) |
− | * WS-E.-Tank | + | * WS-E.-Tank |
− | * left WS-SuperMissile | + | * left WS-SuperMissile |
− | * right WS-SuperMissile | + | * right WS-SuperMissile |
− | * WS-R.-Tank-Missile | + | * WS-R.-Tank-Missile |
− | * WS-shaft-Missile | + | * WS-shaft-Missile |
− | * right WS-Missile | + | * right WS-Missile |
== Maridia: == | == Maridia: == | ||
− | * Plasma | + | * Plasma |
− | * Spacejump | + | * Spacejump |
− | * Maridia-R.-Tank | + | * Maridia-R.-Tank |
− | * left Maridia-Beach-Missile | + | * left Maridia-Beach-Missile |
− | * right Maridia-Beach-Missile | + | * right Maridia-Beach-Missile |
− | * Maridia-R.-Tank-Missile | + | * Maridia-R.-Tank-Missile |
− | * Maridia-Powerbomb-Missile | + | * Maridia-Powerbomb-Missile |
− | * Mainstreet-Missile | + | * Mainstreet-Missile |
− | * Turtle-Missile | + | * Turtle-Missile |
− | * Snail-Room-Missile | + | * Snail-Room-Missile |
− | * Draygon-Missile | + | * Draygon-Missile |
− | * Maridia-Beach-SuperMissile | + | * Maridia-Beach-SuperMissile |
− | * Mainstreet-SuperMissile | + | * Mainstreet-SuperMissile |
− | * Snail-Room-SuperMissile | + | * Snail-Room-SuperMissile |
− | * Turtle-E.-Tank | + | * Turtle-E.-Tank |
− | * Botwoon-E.-Tank | + | * Botwoon-E.-Tank |
== Items that cannot be collected: == | == Items that cannot be collected: == | ||
− | + | First, note the above list does not contain any power bomb packs. If the goal is instead max% without using power bombs, note seven power bomb packs can be collected: Alpha Power Bombs, Beta Power Bombs, Etecoons Power Bombs, Mission Impossible Power Bombs, Crocomire Power Bombs, Jail Power Bombs, and Maridia Power Bombs. | |
− | * X-Ray (due to the powerbomb door | + | The following cannot be collected: |
+ | |||
+ | * X-Ray (due to the powerbomb door in the way: the power bomb blocks can be avoided) | ||
* Springball (due to a powerbomb block wall in Shaktool's room) | * Springball (due to a powerbomb block wall in Shaktool's room) | ||
− | |||
− | |||
* Ridley-E.-Tank (because of the yellow door shell on the way down to Ridley's lair and the powerbomb block statue in the room before the Ninja-Pirates) | * Ridley-E.-Tank (because of the yellow door shell on the way down to Ridley's lair and the powerbomb block statue in the room before the Ninja-Pirates) | ||
Line 201: | Line 207: | ||
* Kraid-Missile (because it is behind a powerbomb block wall) | * Kraid-Missile (because it is behind a powerbomb block wall) | ||
− | * GT | + | * Retro Brinstar Power Bombs (due to a power bomb door on the left and power bomb blocks on the right) |
+ | |||
+ | * Crateria Power Bombs (due to a power bomb door) | ||
+ | |||
+ | * Power Bombs of Shame (due to the power bomb door at the bottom of Red Kihunter Shaft) | ||
+ | |||
+ | The following have not been replicated RTA: | ||
+ | |||
+ | * Pink Brinstar Wavegate Energy Tank: This requires 6 frame perfect freezes, which all have to be done blind as the enemy is embedded in the door so it can't be seen. | ||
+ | |||
+ | * GT Missile: TAS has two methods, of moonjump or a clip using a Reserve Tank (for double knockback off of GT) and a stored shinespark. Neither seem very possible RTA. | ||
+ | |||
+ | The following lead to a softlock if collected (and thus in a run, only one may be collected): | ||
+ | |||
+ | * Waterway Energy Tank: Although a Grapple supersink can be used to get past the power bomb block on the way in, there is no method to get out without power bombs. | ||
+ | |||
+ | * Wrecked Ship Reserve Tank: Although an ice moonfall may be performed in Attic and a slopekiller allows carrying this to then fall onto the Reserve Tank from above, escaping requires power bombs. Note this has not been replicated RTA (to my knowledge at the time of writing this), but there is no reason it shouldn't be possible. | ||
− | == For players without tool-assistance, 72% currently is the achieved | + | == For players without tool-assistance, 72% currently is the current best achieved as a run, where PAL was used. With recent setups, the same is possible in NTSC, although it would be considerably more difficult. == |
Demonstration videos for the PAL case with 72 collected items: | Demonstration videos for the PAL case with 72 collected items: |
Revision as of 15:56, 2 December 2023
Contents
- 1 Max%-No-Powerbombs analysis (inbounds, without Spazer+Plasma beam combinations): (last update: 02.12.2023)
- 2 Crateria:
- 3 Brinstar:
- 4 Norfair:
- 5 Wrecked Ship:
- 6 Maridia:
- 7 Items that cannot be collected:
- 8 For players without tool-assistance, 72% currently is the current best achieved as a run, where PAL was used. With recent setups, the same is possible in NTSC, although it would be considerably more difficult.
- 9 TODO: Creation of a demonstration movie file for (1) in the PAL case, and for (2) in NTSC and PAL case.
Max%-No-Powerbombs analysis (inbounds, without Spazer+Plasma beam combinations): (last update: 02.12.2023)
The maximum for PAL and NTSC (with the help of Taco's left-side Green Gate Glitch at the gate to the right of the glass tube) with tool-assistance is: 80% (RTA proven), or 82% (TAS conditions). This can be increased by 1 if it is allowed for Samus to be softlocked at the end (with two different options for TAS).
This count excludes power bomb packs. If power bomb packs are allowed, this adds seven items (under both RTA and TAS conditions).
The items that can be collected are listed below. They are flagged as follows:
- TAS: Only proven in TAS conditions, i.e., has never been replicated RTA.
- Softlock: Collecting this item leads to a softlock, i.e., it cannot be escaped from without using a power bomb.
Crateria:
- Bombs
- Gauntlet-E.-Tank
- Crateria-mushroom-path-E.-Tank
- left Gauntlet-Missile
- right Gauntlet-Missile
- Moat-Missile
- upper Ocean-Missile
- middle Ocean-Missile
- lower Ocean-Missile
- Parlor-tunnel-Missile
- old-MB-room-Missile
Brinstar:
- Ball
- Charge
- Spazer
- Varia
- Brinstar-R-Tank
- Blue-Brinstar-E.-Tank
- Kraid-E.-Tank
- right Charge-room-E.-Tank (TAS)
- Etecoon-E.-Tank
- early SuperMissile
- SporeSpawn-SuperMissile
- Etecoon-SuperMissile
- 1.Missiles
- Blue-Brinstar-E.-Tank-Missile
- left Top-Blue-Brinstar-Missile
- right Top-Blue-Brinstar-Missile
- early-SuperMissile-Missile
- left Brinstar-R.-Tank-Missile
- right Brinstar-R.-Tank-Missile
- upper Charge-room-Missile
- lower Charge-room-Missile
- Waterway-E.-Tank (Softlock)
- Brinstar-blue-gate-Missile
Norfair:
- Ice
- Wave
- Highjump
- Speedbooster
- Grapple
- Screw Attack
- Norfair-R.-Tank
- HighJump-E.-Tank
- Crocomire-E.-Tank
- Fireflea-E.-Tank
- GT-SuperMissile
- GT-Missile (TAS)
- HighJump-Missile
- upper Norfair-path-Missile
- Bubble-Room-Missile
- Norfair-pre-R.-Tank-room-Missile
- Norfair-R.-Tank-Missile
- Speedbooster-Missile
- Wave-Missile
- Crocomire-shaft-Missile
- Grapple-Missile
- Crocomire-return-path-Missile
- left Norfair-Missile
- Mickey-Mouse-Missile
- 1st-LNF-Exit-Missile
- 2nd-LNF-Exit-Missile
Wrecked Ship:
- Gravity
- WS-R.-Tank (Softlock, TAS)
- WS-E.-Tank
- left WS-SuperMissile
- right WS-SuperMissile
- WS-R.-Tank-Missile
- WS-shaft-Missile
- right WS-Missile
Maridia:
- Plasma
- Spacejump
- Maridia-R.-Tank
- left Maridia-Beach-Missile
- right Maridia-Beach-Missile
- Maridia-R.-Tank-Missile
- Maridia-Powerbomb-Missile
- Mainstreet-Missile
- Turtle-Missile
- Snail-Room-Missile
- Draygon-Missile
- Maridia-Beach-SuperMissile
- Mainstreet-SuperMissile
- Snail-Room-SuperMissile
- Turtle-E.-Tank
- Botwoon-E.-Tank
Items that cannot be collected:
First, note the above list does not contain any power bomb packs. If the goal is instead max% without using power bombs, note seven power bomb packs can be collected: Alpha Power Bombs, Beta Power Bombs, Etecoons Power Bombs, Mission Impossible Power Bombs, Crocomire Power Bombs, Jail Power Bombs, and Maridia Power Bombs.
The following cannot be collected:
- X-Ray (due to the powerbomb door in the way: the power bomb blocks can be avoided)
- Springball (due to a powerbomb block wall in Shaktool's room)
- Ridley-E.-Tank (because of the yellow door shell on the way down to Ridley's lair and the powerbomb block statue in the room before the Ninja-Pirates)
- Crateria-SuperMissile (because of a yellow and a grey door blocking the room off, and X-Ray-Climb not being an option without X-Ray)
- early PB-Missile (since it is behind a powerbomb block wall in Red Brinstar)
- Kraid-Missile (because it is behind a powerbomb block wall)
- Retro Brinstar Power Bombs (due to a power bomb door on the left and power bomb blocks on the right)
- Crateria Power Bombs (due to a power bomb door)
- Power Bombs of Shame (due to the power bomb door at the bottom of Red Kihunter Shaft)
The following have not been replicated RTA:
- Pink Brinstar Wavegate Energy Tank: This requires 6 frame perfect freezes, which all have to be done blind as the enemy is embedded in the door so it can't be seen.
- GT Missile: TAS has two methods, of moonjump or a clip using a Reserve Tank (for double knockback off of GT) and a stored shinespark. Neither seem very possible RTA.
The following lead to a softlock if collected (and thus in a run, only one may be collected):
- Waterway Energy Tank: Although a Grapple supersink can be used to get past the power bomb block on the way in, there is no method to get out without power bombs.
- Wrecked Ship Reserve Tank: Although an ice moonfall may be performed in Attic and a slopekiller allows carrying this to then fall onto the Reserve Tank from above, escaping requires power bombs. Note this has not been replicated RTA (to my knowledge at the time of writing this), but there is no reason it shouldn't be possible.
For players without tool-assistance, 72% currently is the current best achieved as a run, where PAL was used. With recent setups, the same is possible in NTSC, although it would be considerably more difficult.
Demonstration videos for the PAL case with 72 collected items:
https://www.youtube.com/watch?v=xyIfiSHc9Dg
https://www.youtube.com/watch?v=vi2rVhhGx9w
https://www.youtube.com/watch?v=0IrTCLSmkTs