Oasis

From A complete guide to Super Metroid speedrunning
Revision as of 20:02, 18 December 2018 by UNHchabo (talk | contribs) (Any% KPDR: Optimal method description)
Jump to: navigation, search
  Plasma Spark Room  
West Sand Hall Adjacent rooms East Sand Hall
   

Oasis.png

Bottom Toilet.png

Any% KPDR

Players will want to kill the second Evir in the next room order to get a clear Space Jump. This can be done by having a shot held going into the door transition so that it will be fired when they reach that room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot.

Optimally, you can make a smaller jump while charging your beam, and Quick Drop through the bomb blocks as they explode.