Crocomire's Room
From A complete guide to Super Metroid speedrunning
Revision as of 19:28, 4 August 2023 by MinnieTrethewey (talk | contribs)
Crocomire Speedway | ||
Post Crocomire Farming Room | Adjacent rooms | |
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After Crocomire dies, runners will typically charge a shinespark and attempt to spark through the left door, in order to reach Post Crocomire Power Bomb Room the fastest possible way. This is helped by a wrap-around shot to open the left-side door while picking up the Energy Tank on the right side of the room.
If you're doing late Crocomire, you can charge a Spike Suit on the spikes to the left of Crocomire, and then hold it until Red Brinstar Fireflea Room, so that you can get to X-Ray Scope Room faster. This video demonstrates the reveal of this technique.