Post Crocomire Farming Room

From A complete guide to Super Metroid speedrunning
Revision as of 19:28, 4 August 2023 by MinnieTrethewey (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
   
Post Crocomire Power Bomb Room Adjacent rooms Crocomire's Room
Post Crocomire Save Room
  Post Crocomire Shaft  

PostCrocomireFarmingRoom.png PostCrocomireFamringRoomSmile.png

100%

Runners doing an Early Crocomire route will usually attempt the shinespark starting in Crocomire's Room to get to Post Crocomire Power Bomb Room, but failing that, the easiest strategy is to kill a wave of Gamets, then run from right to left through their drops to jump up to the ledge on the top left. This jump is relatively easy with Hi-Jump Boots and Speedbooster.

Enemies