Super Metroid Nature
From A complete guide to Super Metroid speedrunning
General Changes
In vanilla, all beam combos have a 15 frame shot cooldown except for plasma/ice, which is 12 frames.
In Nature, beam cooldown depends on how many beams you have equipped.
- 0 beams: 11 frames
- 1 beam: 15 frames
- 2 beams: 18 frames
- 3 beams: 25 frames
Missiles do 150 damage instead of 100 damage. Powerbombs do 500 damage instead of 200 damage.
Space Jump cooldown outside of water and in water are the same.