Talk:Low%

From A complete guide to Super Metroid speedrunning
Revision as of 05:07, 29 December 2014 by Danssrl (talk) (Created page with "==moat cwj timing== I've looked into moat CWJ timing a bit... seems that the 2nd jump can be executed on 2 frame only for certain setups... *starting from the ki hunter room,...")
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moat cwj timing

I've looked into moat CWJ timing a bit... seems that the 2nd jump can be executed on 2 frame only for certain setups...

  • starting from the ki hunter room, you always get 2 frames
  • starting from the leftmost position in the same room, you get 2 frames if the missile has already been collected, else 1 frame
  • starting 1 pixel right of the leftmost position in the same room, you always get 1 frame

I've ignored subpixel positioning, it might make a difference.

When attempting to cwj after collecting the missiles, timing seems to go like this:

  • frame 1 - press a button to get rid of popup
  • frame 2 - popup starts to close
  • frame 14 - popup completely gone
  • frame 19 - first frame of resumed movement
  • frame 23 - walljump
  • frame 24 - walljump (if setup allows)