Difference between revisions of "100% Map Completion"

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(Added relevant information regarding the ruleset in an objective, compromised manner)
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[https://docs.google.com/spreadsheets/d/1gfrED87y3iyMyHUempY9pBCxeof-RfpmLf4AF6NzZzY/edit#gid=0 Sweetnumb's Notes]
 
[https://docs.google.com/spreadsheets/d/1gfrED87y3iyMyHUempY9pBCxeof-RfpmLf4AF6NzZzY/edit#gid=0 Sweetnumb's Notes]
  
100% Map Completion, aka. Mapo is a category with the purpose of turning all the existing map tiles in pink. This can be made by passing by all the map map tiles with the exception of boss rooms, whose are automatically turned pink on the exit. Plus, an invisible map in [[Green Brinstar Fireflea Room]], which has to be collected. All this makes a total 1244 map squares.
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100% Map Completion, aka. Mapo is a category with the purpose of turning all the existing map tiles in pink. This can be made by passing by all the map map tiles with the exception of boss rooms, whose are automatically turned pink on the exit. Plus, an invisible map in [[Green Brinstar Fireflea Room]], for which its collection is optional(*). All this makes a total of 1243 (only counting pink tiles) or 1244 (the set of pink tiles together with 1 especially conveniently accessible permanently black tile), respectively, map squares.
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(*) The reasoning behind this and current state of the art is that due to its behavior deviating from tiles that actually can be coloured pink (which this tile cannot, as opposed to every single other map tile part of 100% Map Completion, so that its behavior in this regard is to be classified as the same behavior that is shared among plenty other visitable inbounds aswell as out of bounds black squares), the community never made a decision about it.
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On the other hand side though, since the tile is inbounds, it is no issue moving through it, and fortunately the fastest strategy to move through this room passes through this tile anyways. Though it is worth noting that the technical implementation of the Map is entirely independent of what tiles fill a given Map tile, so it depends on if one wants a given 100% Map Completion run to be true to the explicit work that was done on the Map implementation back then the way it was done by the game's developers, or ignore this aspect and define this aspect according to inbounds Map tile accessibility reasoning, which might possibly risk requiring a uniform definition on at what accessibility limits a Map tile is or is not to be counted towards the set of tiles that shall be collected.
  
 
=Items=
 
=Items=

Revision as of 16:54, 17 December 2017

Something
 
Super Metroid Category
100% Map Completion
100% Map Completion
WORLD RECORD
1:21:59
0:54 IGT
Full Category
World Record Holder
World Record Holder:
Oatsngoats
WORLD RECORD RECORDING

Category Details

Timing
Start Timer:
On Start Game
Stop Timer:
Entering Ship Animation
Location
Begin At:
Ceres Station
End At:
End of Zebes Escape
Collection
Percentage:
any% Items, 1244 Map Tiles
Items:
None
Bosses
Major Bosses:
All
Mini-Bosses:
All
Boss Order:
KPDR
Glitches
No
No


Sweetnumb's Notes

100% Map Completion, aka. Mapo is a category with the purpose of turning all the existing map tiles in pink. This can be made by passing by all the map map tiles with the exception of boss rooms, whose are automatically turned pink on the exit. Plus, an invisible map in Green Brinstar Fireflea Room, for which its collection is optional(*). All this makes a total of 1243 (only counting pink tiles) or 1244 (the set of pink tiles together with 1 especially conveniently accessible permanently black tile), respectively, map squares.

(*) The reasoning behind this and current state of the art is that due to its behavior deviating from tiles that actually can be coloured pink (which this tile cannot, as opposed to every single other map tile part of 100% Map Completion, so that its behavior in this regard is to be classified as the same behavior that is shared among plenty other visitable inbounds aswell as out of bounds black squares), the community never made a decision about it. On the other hand side though, since the tile is inbounds, it is no issue moving through it, and fortunately the fastest strategy to move through this room passes through this tile anyways. Though it is worth noting that the technical implementation of the Map is entirely independent of what tiles fill a given Map tile, so it depends on if one wants a given 100% Map Completion run to be true to the explicit work that was done on the Map implementation back then the way it was done by the game's developers, or ignore this aspect and define this aspect according to inbounds Map tile accessibility reasoning, which might possibly risk requiring a uniform definition on at what accessibility limits a Map tile is or is not to be counted towards the set of tiles that shall be collected.

Items

This category allows to take as many items as you want to complete the game and turn all map tiles in pink. As you have to travel through every room in the game, the penalty time to go pick up e-tank is slightly lower than in any%. Thereby, runners usually pick up at least 7 tanks to allow stand-up glitch. Another reason to pick up extra items is to either refill you're energy, or avoid later farm which would cost more time.

Mandatory Items

- Morph Ball
- Bombs
- 3 packs of missiles
- 2 packs of supers
- 1 pack  of power bombs
- Speedbooster
- Varia Suit
- Gravity Suit
- 3 Energy Tanks

Secondary Items

- 4+ Energy Tanks (Energy Refill and Stand Up)
- High Jump Boots
-  

Route